SimDing0 Posted January 17, 2005 Share Posted January 17, 2005 Add to the dialogue fix D: REPLACE PPRIDD IF ~PartyHasItem("MISC9A") PartyHasItem("MISC8Z")~ THEN BEGIN 3 // from: SAY #51658 /* ~Focus of power may be restored, and the hand of the builder opens the passage. The way is open.~ */ IF ~!Global("openHead","AR1512",1)~ THEN DO ~SetInterrupt(FALSE) DisplayString(Myself,48476) EraseJournalEntry(62156) EraseJournalEntry(62157) Unlock("HeadDoor") OpenDoor("HeadDoor") AddXPObject(Player1,29500) AddXPObject(Player2,29500) AddXPObject(Player3,29500) AddXPObject(Player4,29500) AddXPObject(Player5,29500) AddXPObject(Player6,29500) SetGlobal("openHead","AR1512",1) SetInterrupt(TRUE)~ UNSOLVED_JOURNAL #10140 /* ~Escaping the Asylum It seems I have collected the hand of the creator and the crystal that the door needed. The way is open... hopefully for me to escape, although somehow I doubt it is this easy.~ */ EXIT IF ~Global("openHead","AR1512",1)~ THEN EXIT END END Link to comment
CamDawg Posted February 25, 2005 Share Posted February 25, 2005 Included in alpha v2. Link to comment
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