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Opcode 218, how does it function?


critto

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Hello, everyone.

 

I have a question. How does exactly opcode #218 (Protection: Stoneskin) function? Quoting the description:

 

 

Gives the targeted creature(s) a number of protections from physical attacks, as specified by the 'Amount' field.

 

 

What does constitute a physical attack, exactly, in terms of game's internal structure (effects, opcodes, etc.)?

 

For example, I've noticed a bug (in my opinion), where an enemy with an active Poison Weapon ability was able to inflict poison damage to my character who had Stoneskin cast. Internally, Poison Weapon is structured as a couple of 248 and 249 opcodes (melee hit effect, ranged hit effect) referencing to an EFF file that implements the Opcode 25 (Poison) effect.

 

Why doesn't Stoneskin block 248 and 249 opcodes?

 

Cheers,

critto

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I see. And how does the game decide what's macrocontact and what's not?

If you look the item in the Near Infinity, the primary(macrocontact) is the items Item Ability alone, if that ability has effects, those are not ...
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