JediMindTrix Posted December 26, 2015 Share Posted December 26, 2015 Is there anyway to do this? I haven't noticed anything directly detailing it in the weidu documentation. Barring this, is there a way to define variables called in scripts, sort of like how you can in NWScript? NWScript Example MINDTRIX_EXAMPLE = 6; Link to comment
Jarno Mikkola Posted December 26, 2015 Share Posted December 26, 2015 Yes, there is, the best basic example: // new state needed to fix Dead() triggers that don't use DVs APPEND ~state.ids~ ~0x00000FC0 STATE_REALLY_DEAD~ UNLESS ~0x00000FC0 STATE_REALLY_DEAD~ // force WeiDU to reload altered IDS files CLEAR_IDS_MAP --- from 'our' BG2 Fixpack. Of course those can have other things, as usually the .ids files aren't just there for no reason, the state.ids for example is directly linked to the .cre files state flags at offset 0x0020. Link to comment
Mike1072 Posted December 26, 2015 Share Posted December 26, 2015 Yes, you can interact with them just like other text files. There are some specific commands for them as well, though. Check out: LOOKUP_IDS_SYMBOL_OF_INT IDS_OF_SYMBOL Link to comment
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