Magus Posted November 11, 2016 Share Posted November 11, 2016 I might be losing my marbles or something... too long without modding. Anyway, how to make the weapon "normal" and disable "magical weapon is in use"? Magical weapon slot is empty, and movable flag for the weapon is enabled, but it still complains about magical weapon and won't let switch it. Link to comment
subtledoctor Posted November 11, 2016 Share Posted November 11, 2016 Because you created it with opcode 111 - those weapons are immovable IIRC. Try using opcode 122 or 143 or 255. Link to comment
Magus Posted November 11, 2016 Author Share Posted November 11, 2016 I'm not creating it Link to comment
Avenger Posted November 13, 2016 Share Posted November 13, 2016 "Magical weapon in use" is displayed when there is an item in the magic weapon slot. There is no other way for that message to appear. If you are certain, share the saved game that displays this problem. Link to comment
Roxanne Posted November 13, 2016 Share Posted November 13, 2016 "Magical weapon in use" is displayed when there is an item in the magic weapon slot. There is no other way for that message to appear. If you are certain, share the saved game that displays this problem. There is a certain bug in the game (BGT with BG2 engine but also BG2EE engine used in EET) that - for reasons I never discovered - seems to *shift* inventory items to that magic weapon slot. I saw it with NPCs having left and rejoined party or after some transport scenes or after resurrection when the NPC had a non-removable item. There is not really any item in the magic weapon slot but anyway the game thinks there is and tells you so. You can clear that issue in game with making the affected NPC cast spiritual hammer (if applicable). It is a random problem and not clearly reproduceable, although there seems to be some pattern like described before. Link to comment
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