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Contact Other Plane

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Okay, so I'm creating a mod that imports all IWDEE spells into other EE games. The one spell that i have decided to exclude is contact other plane. I just don't know the lore well enough...


But I'm curious: how is EET going to handle this spell? It seems like it will require A LOT of work...

Edited by Grammarsalad

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It's not much more work than updating Find Familiar and their advice dialogue (not that anyone ever actually lets their familiar out) . All you need is a little bit of chapter-specific knowledge and, in the case of COP, a distinct writing style for each spirit. I wrote the TotLM-specific dialogue for IWDEE using a not-very-subtle nod to a certain abyssal butler from ToB.

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