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Grammarsalad

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  1. Er, it turns out that I need to plug in a lot of stuff into the Homebrewery version, so I don't have a nice pdf. But here is the (mostly completed) readme: https://github.com/UnearthedArcana/Faiths_and_Powers/issues/136
  2. That would totally make sense. On my Android, but I'll see If I can access it. Edit: Homebrewery doesn't like Androids for whatever reason. I'll attach it and/or link it in a few hours (well, it could be like 10 hours)
  3. Hi Endarire, F&P is compatible with SR (install SR first). I'm not sure about MIH
  4. No. It is not up to date, unfortunately. Ineth(sp) made it a while ago. I do have access to it but it's difficult to manage. I'll update it sometime soon, or at least when we have spheres, etc finalized (do we)?
  5. Why not just set a global value when you talk to the NPC and then check for it in the dialog or script of the second npc? Also see: https://gibberlings3.github.io/iesdp/appendices/variables.htm
  6. One of the things that is on my to do list is to look into this. I'm working on another spell mod that will be partially incorporated into fnp (and maybe tnb) and I'm looking for conceptual incompatibilities. I'll send you a list when I have it. I can tell you now that specific priest spells will not show up if fnp is installed unless they are specifically accounted for. We'll account for MiH if fnp is installed after it and we'll send you a pull request if we figure out an easy easy to install spell mods after fnp. I can't speak as much about tnb.
  7. This, and many other text issues, has been fixed in the most recent version (though, we may not have released it yet). In any case, it is fixed in version 0.80.2
  8. I recall she sent a (useful) pull request for faiths and powers a while ago. It was a long time ago. She has been a valued and valuable member of the community. I know that there were... issues.. but I miss her and wish she would come back.
  9. Okay, it's been a while, but I remember that there is a way to change the mfist item, and I think the fist item, to act like a "normal weapon" (i.e. where it acts like any other weapon re proficiency, specialization, etc.) I don't remember how. I'll check in a bit, but thought I'd throw that out there
  10. I suggest installing the release version of B_Spells (Spells & Magic). I know it's an older version, but it's more stable and should present fewer problems. I upload to the main build just to keep everything in order. I try to only release builds that will be relatively gentle.
  11. I love it! And my pleasure! I love talking about different implementation ideas! I'm working on a tweak that implements pnp high int illusion immunities, which will implement something like this, but require higher Int levels. I'm also going to do a variant that gives wis like bonuses to saves vs illusion (and maybe other spells that make sense), as well. And, I'll also be doing the pnp wis bonuses to saves. I'm interested in hearing more about your implantation. The way I would (and probably will)do it is by using different 326effects based on the Int stat. Let's see... This is a work in progress to implement save bonuses for exceptional attributes. I'll use similar, but more complex code as the initial 326s will need to target the caster and account for this component (and vice versa--oi!!), for save penalties based on caster attributes. Edit: The actual link: https://github.com/Grammarsalad/Proficiencies/issues/42 Edit 2: I don't think it's complete. As I recall, I got a bit burnt out. Edit 3: lol, I got off track. I actually don't remember how I implemented the disbelieve mechanic--the details, I mean. I remember not being totally happy with it. I would love to know how you did it
  12. Don't worry, no one is. Lol, but we love you anyway! I have high hopes
  13. One way to partially check is to check if the scroll icon matches the spell being cast. This should help: https://github.com/UnearthedArcana/B_Spells/blob/master/B_Spells/data/components/Setup_Revised_Spells.tpa#L306 The above checks a spell for a specific opcode, and saves the resource as "item"--because then I need to do stuff to the item. But you could do something similar for scrolls to check if the spell matches the icon. Edit2: to be clearer, you would need to check for a resource that matches the spell icon--the first 7characters--ie for the cast spell opcode--where it only does whatever if they match.
  14. I'm pretty sure you could do a READ_ASCII and then check with a STRING_CONTAINS_REGEXP. I've done something similar here: https://github.com/UnearthedArcana/B_Spells/blob/master/B_Spells/data/components/Setup_Priest_Scrolls.tpa .
  15. The whole "pantaloons" set might count as a joke
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