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About Grammarsalad

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  1. Lol, I know I should know this, but is there a way to 'plug in' to this mod? That is, if I have a spell, is there a way to assign it to a sphere, or if I have a kit, is there a way to assign spheres to it?
  2. It would be awesome if you could define new "feats" or hlas to be added by ToF
  3. The ability to "copy a spell from a companion's spellbook is especially cool, imo
  4. Yeah, I know. I know. I just think this is... not a typical situation.
  5. I don't think it's so much that @Endarire doesn't take this seriously. I think he takes all of this very seriously. I think that he probably feels like he is following these guidelines... I have had a few conversations with him about this, and he seems primarily concerned with compatibility and preservation. I think he takes himself to be doing this stuff to _merely_ preserve and maximize compatibility. I think he could be mistaken about that, but even if so, I think it's a good faith mistake.
  6. Oh, but I feel like you should find a way to get grom in there somehow. That would be good fun
  7. Yeah, 1 seems like the better idea, imo. And hey, you can do 1, and when you get more confident with it, you can try 2(?) And yeah, Irenicus is one of my all time favorite villains. He really deserves to be the final big bad, imo. Amy should have a side quest at most.
  8. I don't know how far along this idea is, but just putting it out there that it is possible to change starting areas. A few years ago, I had it in my dumb brain that I was going to recreate the Queen of Krynn series of games in the infinity engine. Anyways, you can absolutely change your starting location without completely breaking everything. I had the main character start in (I believe it was) Beregost rather than Candlekeep in bgee. So, I think you could totally "keep" TOB, but tell a different story with it (that would have been my Dark Queen of Krynn game, lol)
  9. If anybody is having any issues with scroll/wand/potion creation, please ping me here or send me a dm. thanks
  10. Ahh, thank you. had meant to comment that out while I work on it.
  11. You can find the most updated information here: https://github.com/Grammarsalad/Spells_and_Magic/issues/7 It is still in development, and there probably won't be an option for scroll creation failure in the first release (Lol, I don't expect that to be too popular anyway).
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