DrAzTiK Posted September 21, 2018 Posted September 21, 2018 (edited) Considering the SCS mage component allowing on option 5 : Mages use short-duration spells at the start of combat, but only if the difficulty is set to Hard or Insane. I was wondering if it could be possible to made a component for remove the +50% and +100% damage of hard/insane difficulty mod. I think most of people playing with SCS are really not interested about +50% or + 100% damage. just a idea Edited September 21, 2018 by DrAzTiK Quote
subtledoctor Posted September 21, 2018 Posted September 21, 2018 On EE you can already do that. Maybe with ToBEx too? I forget. Quote
DrAzTiK Posted September 22, 2018 Author Posted September 22, 2018 can I ask you how you do that on EE ? Quote
subtledoctor Posted September 22, 2018 Posted September 22, 2018 Gameplay options, you can turn off both extra damage and extra XP (separately) on higher difficulty levels. With both options turned off, Hard and Insane become functionally equivalent to Core, except with extra spawns (sometimes). Quote
Jarno Mikkola Posted September 22, 2018 Posted September 22, 2018 Fixed that for you... Gameplay -> options In case you failed to read... DrAzTik was asking "HOW YOU DO THAT". Not so funny fact is, that as the game uses the desktop video settings by default, the Graphical User Interface is really tiny without larger font sizes, and the other setting "Scale User Interface" that too is hidden in the very same menu(Options -> Graphics). I don't know when these were added, but they were in v2.3.'s already. Quote
DrAzTiK Posted September 22, 2018 Author Posted September 22, 2018 Gameplay options, you can turn off both extra damage and extra XP (separately) on higher difficulty levels. With both options turned off, Hard and Insane become functionally equivalent to Core, except with extra spawns I just check it out. Thank you ^^ Quote
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