DrAzTiK Posted September 23, 2018 Share Posted September 23, 2018 I was wondering if item randomiser take into account the fact that SCS can also move some items. (shield of balduran, vhailhor helm, cloak of mirroring, robe of Vecna). Should I install item randomiser before or after SCS ? Also, if I made a custom mod that move an item, ( let's say Mail of the dead), will item radomiser take this into account and maybe not randomize this item. (considering I install item randomizer after my mod) thanksss Quote Link to comment
Wisp Posted September 23, 2018 Share Posted September 23, 2018 Item Randomiser is compatible with all mods that move or remove items provided it is installed after those mods. Quote Link to comment
DrAzTiK Posted September 23, 2018 Author Share Posted September 23, 2018 great! Quote Link to comment
shadow85 Posted October 27, 2018 Share Posted October 27, 2018 I also want to use Item randomiser, with SCS v31 and Ascension with BG2EE. Has anyone done this, I would like to know if anything can get broken? Quote Link to comment
DrAzTiK Posted October 28, 2018 Author Share Posted October 28, 2018 (edited) there shoud be no problems Imo. I wonder if item randomizer give weapon proficiencies to creature when a new weapon is assigned to them . ?? Edited October 28, 2018 by DrAzTiK Quote Link to comment
Guest Marco Posted January 6, 2020 Share Posted January 6, 2020 We really could use a topic or readme section specifically for SCS compatibility as it's such a popular mod I _believe_ you need to install item randomiser before SCS using mode 2, otherwise npcs will get weapons they're not proficient in, so this is how I install: randomiser first then SCS can anyone confirm/tell of a better way? Quote Link to comment
suy Posted July 12, 2021 Share Posted July 12, 2021 SCS addresses this, and says in the docs: Quote I think Item Randomizer is best installed before SCS, because SCS assigns weapon proficiencies to creatures according to which weapons they have, and Item Randomizer shuffles those weapons. One SCS component moves some over-powered items later in the game; if Item Randomizer has already moved them, they won't be moved again. I did this in my last playthrough, and went well... except that I would have preferred to let SCS move the OP items like Robe of Vecna, because those are moved to ToB instead of to a tough tier in SoA. Thankfully there is a recipe for changing this from Wisp. Quote Link to comment
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