Kangkunis Posted May 6, 2019 Share Posted May 6, 2019 On 5/5/2019 at 9:05 PM, Jarno Mikkola said: And any other mod, which item, class, kit, level and spec points are we talking about ? I doubt that we have a verified and reproduzable bug yet. Haerdalis - blade does not get bonus attacks from specialization at high levels 27. It subtracts 1 attack from other classes with two pips. WeiDU.log Quote Link to comment
Jarno Mikkola Posted May 6, 2019 Share Posted May 6, 2019 Ahh, the item that sets the attack per round amount in the vanilla game, as he has no legal way to get any specialization points in the weapon. He is a bard, and bards don't get specializations. Yeah, you can play with a ruleset that gives them... but that's besides the point... use any other weapon and you'll notice that this item is wrongly made as it sets APR, it doesn't increase it, or have it at regular index. It's a two barreled cannon, it's a weapon that can fire twice at nearly any time scale, but only technically. Quote Link to comment
Kangkunis Posted May 6, 2019 Share Posted May 6, 2019 (edited) 39 minutes ago, Jarno Mikkola said: Ahh, the item that sets the attack per round amount in the vanilla game, as he has no legal way to get any specialization points in the weapon. He is a bard, and bards don't get specializations. Yeah, you can play with a ruleset that gives them... but that's besides the point... use any other weapon and you'll notice that this item is wrongly made as it sets APR, it doesn't increase it, or have it at regular index. It's a two barreled cannon, it's a weapon that can fire twice at nearly any time scale, but only technically. Doesn't haerdalis get specialization at level 15 for long swords?https://forums.beamdog.com/discussion/34612/when-to-recruit-haerdalis Everyone Gets Bonus APR from Specialization this tweak used to work on bg2ee v2.1 but now it lowers apr when installed bg2ee v2.5. Edited May 6, 2019 by Kangkunis Additional comments Quote Link to comment
Jarno Mikkola Posted May 6, 2019 Share Posted May 6, 2019 Check this out, weapprof.2da Blade 1 1 1 1 1 ... 3 ... 1 1 1 1 1, only one mastery, at 2 weapon style. No Specialization. That's the kit balance. Also you should read what was written:" ... when you recruit him you'll find that he now has a second "illegal" specialisation, this time in Long Swords. " Quote Link to comment
Kangkunis Posted May 7, 2019 Share Posted May 7, 2019 11 hours ago, Jarno Mikkola said: Check this out, weapprof.2da Blade 1 1 1 1 1 ... 3 ... 1 1 1 1 1, only one mastery, at 2 weapon style. No Specialization. That's the kit balance. Also you should read what was written:" ... when you recruit him you'll find that he now has a second "illegal" specialisation, this time in Long Swords. " That is how its supposed to work. This is why I'm using the tweak to take advantage of the additional ApR. For some reason it messes up in my install (not giving extra apr/subtracts apr from other classes) and I have no idea why. maybe the combinations of mods installed/ install order. I have previously posted my weidu.log hope someone could take a look, thanks in advance. Quote Link to comment
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