SimDing0 Posted March 3, 2005 Share Posted March 3, 2005 What's going on here? REPLACE PLAYER1 IF WEIGHT #8 ~Global("Slayer10","GLOBAL",1) ~ THEN BEGIN 27 // from: SAY #55324 IF ~False() ~ THEN REPLY #55325 DO ~IncrementGlobal("SlayerDeath","GLOBAL",1) SetGlobal("Slayer10","GLOBAL",2) SetGlobalTimer("TheSlayerTimer","GLOBAL",60) ApplySpell(Player1,SLAYER_CHANGE_TWO) ApplySpell(Player2,DRAIN_PARTY) ApplySpell(Player3,DRAIN_PARTY) ApplySpell(Player4,DRAIN_PARTY) ApplySpell(Player5,DRAIN_PARTY) ApplySpell(Player6,DRAIN_PARTY) ForceSpell(Player1,SLAYER_FEAR) ~ EXIT IF ~~ THEN REPLY #55326 DO ~SetGlobal("Slayer10","GLOBAL",0) ~ EXIT IF ~True()~ THEN DO ~SetGlobal("Slayer10","GLOBAL",2) SetGlobalTimer("TheSlayerTimer","GLOBAL",60) ReputationInc(-2) ApplySpell(Player1,SLAYER_CHANGE_TWO)~ EXIT END END This destroys the second response option so the dialog is just weird. What's wrong with: REPLACE PLAYER1 IF WEIGHT #8 ~Global("Slayer10","GLOBAL",1)~ THEN BEGIN 27 // from: SAY #55324 IF ~~ THEN REPLY #55325 DO ~SetGlobal("Slayer10","GLOBAL",2) SetGlobalTimer("TheSlayerTimer","GLOBAL",60) ReputationInc(-2) ApplySpell(Player1,SLAYER_CHANGE_TWO)~ EXIT IF ~~ THEN REPLY #55326 DO ~SetGlobal("Slayer10","GLOBAL",0)~ EXIT END END Link to comment
CamDawg Posted March 3, 2005 Share Posted March 3, 2005 Oh yeah, definitely a mistake. Fixed locally. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.