Guest guest Posted June 10, 2020 Share Posted June 10, 2020 Where can I find a mod that makes it possible to have bg2 xp values for traps and locks and spells into bg1? Quote Link to comment
Guest guest Posted June 10, 2020 Share Posted June 10, 2020 I'm talking about ORIGINAL bg + tosc Also... does anyone know if there is a mod that makes it so that haste don't get overwritten by free action? Quote Link to comment
Jarno Mikkola Posted June 10, 2020 Share Posted June 10, 2020 2 hours ago, Guest guest said: Where can I find a mod that makes it possible to have bg2 xp values for traps and locks and spells into bg1? There is no such mod. You can either use the BGT-weidu to play the BG1 portion in the BG2 engine, or the BG1EE to do that... or EasyTutu to do that too... but there's no such a thing for the original engine of BG1. It's cause this feature was added in the BG2:SoA. Quote Link to comment
Sam. Posted June 11, 2020 Share Posted June 11, 2020 5 hours ago, Guest guest said: Also... does anyone know if there is a mod that makes it so that haste don't get overwritten by free action? PnP Free Action Quote Link to comment
Guest guest Posted June 11, 2020 Share Posted June 11, 2020 @Jarno Mikkola you mean that not even the mere use of override files can help me in this case?@Sam. Thanks a lot for your help. Sadly I got a debug error. Wondering if Miloch is still active. https://ufile.io/aci6l2uz I'm also wondering: would you have suggested the same mod if I was using Enhanced edition baldur's gate? Quote Link to comment
Jarno Mikkola Posted June 11, 2020 Share Posted June 11, 2020 The mod actually installed, the second component that is made for BG2, failed to install, so the descriptions might be wrong, but so what... Yeah, I mean that as the game doesn't use the files, it's no good to overwrite the file. Quote Link to comment
Guest mod Posted June 11, 2020 Share Posted June 11, 2020 What Jarno told you is wrong. Just change the 2da files and put them into the override folder. You can find a list of them here:https://gibberlings3.github.io/iesdp/files/2da/2da_bgee/index.htm Quote Link to comment
DavidW Posted June 11, 2020 Share Posted June 11, 2020 12 minutes ago, Guest mod said: What Jarno told you is wrong. Just change the 2da files and put them into the override folder. You can find a list of them here:https://gibberlings3.github.io/iesdp/files/2da/2da_bgee/index.htm No, Jarno is right. We're talking about original BG1 here, not BGEE. There are no 2da files controlling trap xp, that functionality isn't in the original BG1 engine. Quote Link to comment
Sam. Posted June 11, 2020 Share Posted June 11, 2020 5 hours ago, DavidW said: No, Jarno is right. Well hell. I guess the world really is ending.... Quote Link to comment
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