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Bug thread


Caedwyr

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The script that updates Imoen's kit seems to only be applied to the higher-level versions of her, and it only updates it if her class is MAGE_THIEF. Manually swapping her override script from IMOEN_.BCS to IMOEN.BCS and adding

IF
	IfValidForPartyDialog(Myself)
	Global("IKNPCKit","LOCALS",0)
	Class(Myself,THIEF)
THEN
	RESPONSE #100
		AddKit(IK_ADVENTURER)
		ReallyForceSpellRES("IKitImo1",Myself)  // No such index
		SetGlobal("IKNPCKit","LOCALS",1)
END

to the end of IMOEN.BCS using NearInfinity seems to fix it.

EDIT:

That should probably be:

IF
	IfValidForPartyDialog(Myself)
	Global("IKNPCKit","LOCALS",0)
	Class(Myself,THIEF)
THEN
	RESPONSE #100
		AddKit(IK_ADVENTURER)
		ReallyForceSpellRES("IKitImo0",Myself)  // No such index
		SetGlobal("IKNPCKit","LOCALS",1)
END

instead?

Edited by Rook
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