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How does the new Pillar work?


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All right, so how does the Pillar projectile work now? Beamdog has put the final solution on the 32-bit systems Untermenschen with its 2.6 patch, but I have to know how to kow-tow before the new post-2.6 elite. Most of the tweaks don't concern me, the one area where I feel a little weak is the change to Pillar projectiles. How can I make my pillars pleasing to them?

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The Pillar mechanic did not change - it stacks all cycles/sequences of an animation on top of one another (vertically).

The existing animations that formerly used the Pillar mechanic were combined into a single (very tall) animation, to remove the "tearing" that would occur between each animation when using certain zoom levels.

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