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How to let a creature know game time has passed

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This may come in handy if someone wants to use invisible minions to carry out some actions, but not before or only before a certain time from the beginning of a playthrough. Say, before or after day 3. There is no script trigger even remotely suited to this job, but you can put a Set local variable effect (309) on the minion with a Permanent after duration timing and enter the length of time you have in mind in ticks. Then you add a condition in the minion's script such that if the variable is set, then do such-and-such, if not, the opposite. Scripts always lag behind effects. When the minion checks, Time will have been indelibly imprinted on him.


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