Axatax Posted September 4, 2021 Share Posted September 4, 2021 (edited) This item is in the loot you get from the ogre South of Friendly Arm Inn. (It's unidentified when you acquire it). If I pick this item up, and go into my inventory, clicking on it results in the game basically locking up (EET on Linux). I have to kill the game off from another console. I have some mods installed, but I don't know if that's the issue or which one is causing this problem. I can troubleshoot it, but before I do that, (because of the time involved with SCS) I want to know if this is a known issue. I'm pretty sure I've never seen this on a vanilla game. weidu-bgee.log weidu.log Edited September 4, 2021 by Axatax Quote Link to comment
Graion Dilach Posted September 4, 2021 Share Posted September 4, 2021 I've ran into this a few times but that was before I learnt how to build my own install lists. Could you issue weidu --log nul --change-log belt05.itm > belt05-log.txt and upload everything generated into the main folder related with this filename? Quote Link to comment
Axatax Posted September 4, 2021 Author Share Posted September 4, 2021 (edited) This is the only item in the file (from CDTWEAKS) -- Mods affecting BELT05.ITM: 00000: /* created or unbiffed */ ~./CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 90 // Disable Portrait Icons Added by Equipped Itemsv9 I can remove it, and try to pick up the belt if you think that'll help. Edited September 4, 2021 by Axatax Quote Link to comment
Graion Dilach Posted September 4, 2021 Share Posted September 4, 2021 (edited) Sure, if it is just that and you'd like to keep the effect of the mod otherwise, you can also just rename the belt05.itm in your override folder to say belt05.itm.old or (re)move said belt05.itm out from there. Edited September 4, 2021 by Graion Dilach Quote Link to comment
Axatax Posted September 5, 2021 Author Share Posted September 5, 2021 (edited) So, I did a fresh install, with ONLY that item from CDTWEAKS, and it indeed leads to the crash. I can live without it (it's a cosmetic fix). Edited September 5, 2021 by Axatax Quote Link to comment
Axatax Posted September 23, 2021 Author Share Posted September 23, 2021 So I'm playing through with a mage (with the same mods). If the PC identifies the belt, all is well. If a storekeeper identifies the belt, then the lockup occurs. Quote Link to comment
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