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Dynamically blocking movement in areas


Skye

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I have an area where I would like certain parts to be passable or impassable periodically. Is there a way to dynamically block movement through a region on the map?

I was thinking maybe an undetectable door that opens and closes via script. It has a blocking region and its own open/closed appearance, so that's convenient.

Has anyone worked on anything with a similar effect? What was your approach?

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Yeah, we always start by studying the file formats and any relevant tutorials in order to understand how things work. I think we've managed to connect all the dots of how doors work, now it just comes down to execution and figuring out all the engine quirks.

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11 hours ago, Guest Morgoth said:

Hey Skye, you planning to release something?

Ken and I have recently released our Ayden Project mod (we're still waiting for a G3 release, but it's available elsewhere), and we are currently working toward releasing the next version with some major content updates, including some new areas.

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