Skye Posted September 15, 2021 Share Posted September 15, 2021 I have an area where I would like certain parts to be passable or impassable periodically. Is there a way to dynamically block movement through a region on the map? I was thinking maybe an undetectable door that opens and closes via script. It has a blocking region and its own open/closed appearance, so that's convenient. Has anyone worked on anything with a similar effect? What was your approach? Quote Link to comment
CamDawg Posted September 15, 2021 Share Posted September 15, 2021 Yeah, doors are the only tools I know to do what you're looking for. Quote Link to comment
Ardanis Posted September 15, 2021 Share Posted September 15, 2021 Also invisible actors with non-bumpable flag. I don't remember which opcode set it, though. Quote Link to comment
CamDawg Posted September 15, 2021 Share Posted September 15, 2021 Op 300, though this is an EE-only solution. The guards at the Nashkel Mines (amnis3) use this to prevent the PC pushing past them to the entrance. Quote Link to comment
Skye Posted September 15, 2021 Author Share Posted September 15, 2021 I'll give this a shot. I feel like it should work, but there will no doubt be a lot of frustration involved, as is usually the case with map making... Quote Link to comment
Ardanis Posted September 15, 2021 Share Posted September 15, 2021 It most certainly works... Done a bunch of it in Bg2ee/SoD. You may or may not, however, get lost in the structure and miss flags, if you haven't done door editing prior to this. Quote Link to comment
Skye Posted September 16, 2021 Author Share Posted September 16, 2021 Yeah, we always start by studying the file formats and any relevant tutorials in order to understand how things work. I think we've managed to connect all the dots of how doors work, now it just comes down to execution and figuring out all the engine quirks. Quote Link to comment
Guest Morgoth Posted September 16, 2021 Share Posted September 16, 2021 Hey Skye, you planning to release something? Quote Link to comment
Skye Posted September 17, 2021 Author Share Posted September 17, 2021 11 hours ago, Guest Morgoth said: Hey Skye, you planning to release something? Ken and I have recently released our Ayden Project mod (we're still waiting for a G3 release, but it's available elsewhere), and we are currently working toward releasing the next version with some major content updates, including some new areas. Quote Link to comment
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