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Road to Discovery for SoD hits v1!


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Most recent update in the last post!

 

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The mod updates to 0.2Beta. The mod now has a German version.

Note: the German version uses the terminology of the "Deutsche Übersetzung für SoD" mod. Install the language mod for consistent names in the game.

Changelog:
- German version added, by Shai Hulud
- added a paragraph "note to all translators and German players" to readme
- removed the tra handling: no copying to "autotra" folder; no iconv convertion; tra-files are in utf8.

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The mod updates to 0.3Beta, with compatibility to Jastey's SoD Tweakpack v6.

Changelog:

- new reply option of Jastey's SoD Tweakpack (v6) will be tagged accordingly.
- restructured tp2 so dependent components will be deinstalled automatically if main component is deinstalled.

 

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Road to Discovery updates to v0.5 Beta!

The new version fixes the install error if Themed Tweaks was installed, updates component one from Themed Tweaks to the changes of v0.2, fixes and improved gameplay (conclusions of the PC will now be available as reply options to the officers instead of being set automatically by script, and for listing of the officers' knowledge the player daoesn#t have to go through all infos that were listed already).

Changelog:

- Fixed installation problems if "Add Stat-Based Observations and Quest Options" component was installed via Themed Tweaks mod.
- Component 1 "Add Stat-Based Observations and Quest Options from Lauriel's Themed Tweaks Mod" updated to changes v0.2: Wrong variable references fixed; Reply option about Hooded Man inside the palace will only show if the Hooded Man was inide the palace; Added WEIGHT #-1 to Edwin's dialogue so it won't get blocked; cutscene changed to make texts better readable; setting of variable for generic NPC dialogues will not loop; Corrected string reference error for BG:SoD.
- Corrected oversights in scripts and dialogues: wrong variable values, missing setting of variables, missing interconnections in scripts.
- Scripting generally improved for compatibility.
- assumptions and speculations will no longer be triggered by script but will offered as reply options with the officers.
- Component "Add Additional Communication with Officers": Sir Deggernaut can be asked to list all new and already known facts separately.
- Silenced ingame debug notifications about variables evaluation.
- Corrcted remnants to other mod names in readme.

 

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Another quick update to v0.6 Beta  with more fixes!

Changelog:

- Cutscene in Dragonspear Basement should not loop if one of the new reply options is chosen.
- Reply options should cycle back to correct dialogues states in all cases.

 

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The mod updates to v0.8 with several fixes! The changes include an update of the component of Themed Tweaks to the most current version.

Changelog:

- Updated Themed Tweaks "Add stat-based observations and options" component to TT v0.4: Info about fallen paladin Dauston should be available if Corwin joins the party at first camp, too; Edwin's dialogue about scrying pool scene should close propely.
- Dialogue with officers in bd3000.are should not skip parts if PC has nothing to report, and thre should be no doubled reply options.
- Viconia's or Glint's interjection into PC's self-talk about crusader camp "blessing" should not break the dialogue.
- Marshal Nederlok should be aware there were already two fiend wars at Dragonspear Castle.
- Sir Deggernaut's dialogue should not double reply options.
- Optimized variable triggers for PC's conclusions regarding Caelar's plans.

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Road to Discovery updates to a full v1!

Changelog:

- Scrypool Scene with Hephernaan will no longer lead to hints about fiend master. PC can tell officers about "Umbral Accord" instead.
- Scrypool Scene will no longer lead to conclusion that Hephrnaan is betraying Caelar.
- Sir Deggernaut will have appropriate scripts in camps.
- Added extra reply option to Daeros dialogue to learn about fiend master. Hearing about "dark creature in mirror" will no longer lead to this knowledge directly.
- Variable "C#RtD_HephernaanVisual" has value of 2: "PC knows that Hephernaan [who is Caelar's advisor] is working with Umbral Accord"; added "C#RtD_CoalHephernaanVisual" accordingly; updated readme and docs with description.
- Updated links in sodrtd.ini.

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