NiGHTMARE Posted March 27, 2005 Share Posted March 27, 2005 It seems if you add extra memorized spells (via WRITE_SHORT 0x2b4) to a creature which has one or more effects, the effects aren't pushed down, and try to use the same bytes as the new spells. You can move the effect slots with WRITE_SHORT 0x2c4, but then the effects data remains in the original spell slot, and you get a load of gibberish for the effects values. I'm sure there's some fancy WeiDU ninjary to get around this, so would anyone care to share? Trying to fix this problem also raised another problem. How the heck do you correctly change the "Type" field of a .cre's effect? I can modify "Signature", "Version", "Targettype", "Duration", etc, etc correctly, but trying to insert anything into "Type" results in something completely different than I intended. Link to comment
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