CamDawg Posted December 17, 2021 Author Share Posted December 17, 2021 It is indeed--I've got it fixed for v8. Quote Link to comment
eyre Posted December 18, 2021 Share Posted December 18, 2021 (edited) Bug report: a party is unable to rest in the Vale of Shadows. Uninstalling the first component of the v7 fixpack results in the party being able to rest in the Vale of Shadows as expected. Edit: Ditto for Kuldahar Pass. Edit 2: This appears to be related to the fixpack removal of the dungeon flag from several areas. I re-added the dungeon flag to Kuldahar pass using NI, and was subsequently able to rest. Edited December 18, 2021 by eyre Quote Link to comment
CamDawg Posted December 19, 2021 Author Share Posted December 19, 2021 Argh, that's unexpected. That'll be reverted for v8. Quote Link to comment
Guest Bug Report Posted January 8, 2022 Share Posted January 8, 2022 HI, I've tried the new version (v7) of the Fixpack on a plain (no other mods) original IWD with patch 1.06 and it's seems quite unreliable (here on Linux at least): The game crash when a Cure Light Wound spell is cast. After some detective work it seems that the opcode 290 used in the new Fixpack to make the spell ineffective on undead is not implemented in this engine version. All I know is when I removed this effect in NI the spell now cast correctly without crashing the game. All other spells changed by this component are probably affected. The game crash when I transition from Kuldahar Pass to Kuldahar (East exit after the mill). No idea why, maybe some typo on a corrected creature file... I am stuck here. A very rough start as you can see, I guess very few people play this game version nowadays but if you can easily find the culprit (and potential others on their way to crash the game) that would be welcome. Hope it helps. Quote Link to comment
Jarno Mikkola Posted January 8, 2022 Share Posted January 8, 2022 1 hour ago, Guest Bug Report said: original IWD with patch 1.06 So you don't have the Heart of Winter add on ? As then you would just install the Trials of the Loremaster patch. This is likely only because you have a Linux OS. As the start page says that this doesn't need the later versions of the engine. Cam will need to go see things likely. Quote Link to comment
CamDawg Posted January 10, 2022 Author Share Posted January 10, 2022 On 1/8/2022 at 1:56 PM, Guest Bug Report said: HI, I've tried the new version (v7) of the Fixpack on a plain (no other mods) original IWD with patch 1.06 and it's seems quite unreliable (here on Linux at least): The game crash when a Cure Light Wound spell is cast. After some detective work it seems that the opcode 290 used in the new Fixpack to make the spell ineffective on undead is not implemented in this engine version. All I know is when I removed this effect in NI the spell now cast correctly without crashing the game. All other spells changed by this component are probably affected. The game crash when I transition from Kuldahar Pass to Kuldahar (East exit after the mill). No idea why, maybe some typo on a corrected creature file... I am stuck here. A very rough start as you can see, I guess very few people play this game version nowadays but if you can easily find the culprit (and potential others on their way to crash the game) that would be welcome. Hope it helps. Cheers! The cause, for both, was ultimately me getting sloppy and inserting some HoW opcodes in the base game. Primarily this was 276 opcodes being added through the batch immunity fixes--the Kuldahar crash is from Arundel wearing a Ring of Free Action--but I've found a few other places (e.g. Cure Light Wounds) where I was doing it too. I've committed a fix to Github for the next version. Quote Link to comment
Guest Bug Report Posted January 10, 2022 Share Posted January 10, 2022 Problem solved then, thanks. Will the next version be available soon or should I try to remove these non-operational opcodes manually through NI? Quote Link to comment
CamDawg Posted January 10, 2022 Author Share Posted January 10, 2022 Unfortunately, because it's coming from the batch patches it's probably a little too widespread to be manually removed. I'm not sure of a timeline for v8, but having a crashy Fixpack will expedite the process. If you really want to continue immediately, you can grab updated files from the Github repo and re-install; specifically the tp2 and lib/iwdfp_effect_batches.tpa Quote Link to comment
Guest Bug Report Posted January 10, 2022 Share Posted January 10, 2022 Ok, I will try with the updated files from Github. By the way, thanks a lot for the impressive amount of fixes you put together and shared with everyone, and for your reactivity. Highly commendable. Quote Link to comment
CamDawg Posted January 10, 2022 Author Share Posted January 10, 2022 I mean, v7 is the first version since 2013, so let's not throw around words like "reactivity" quite yet. Seriously though, it's nice to see you and @sirnicklaus giving IWD the business. Bug reports can only make v8 (and v9, v10, etc.) better! Quote Link to comment
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