Jump to content

G3 Welcomes the Enemy Randomizer Mod


Recommended Posts

20 hours ago, DrAzTiK said:

google chrome and internet explorer do not allow me to download this mod witch look to be identified as dangerous ( at least for 1.1.2)

Weird, I built it the same way as the previous versions. Have you had issues with downloading any other mods?

I changed the downloads to be via my Github instead of hosted on G3, and that allowed Chrome to download them for me. There's also a link to the Github on the mod page and the mod can be downloaded directly from there.

Edited by GuardianAnubite
Link to comment

Tested only in BG2 portion of the game, I am currently in spellhold

Interesting mod, I regret that sometimes the new creatures don' t fit very well the location. Also a few creatures get strong loot ( mostly ToB creatures wielding +3 weapons)

It happens that some creatures have the neutral genre  ( grizzly , gelee , maybe sahuagins  IIRC).

In AR1507, the apparition didn't reveal himself, I suspect it comes from this mod coz it check for some specifics creatures to be dead and this mod replace them. Need confirmation.

al the best

Link to comment
On 12/26/2023 at 8:36 AM, GuardianAnubite said:

Sorry for the super late reply, but I did look into this and fix the issue. It should be fixed in the new release, version 1.1.2 (and I updated the documentation as well).

Thanks. I must say I still have similar problem on V1.1.2:

ERROR: Failure("resource [spidsm01.CRE] not found for 'COPY'")

BG1 EE v2.6 no SoD

SETUP-GAENEMYRANDO.DEBUG WeiDU.log

Link to comment

Maybe one more note that even components that can be installed like random spawns, seems to be broken. Game crashes immediately on Lion's Way. NearInfinity shows a lot of illegal CRE references on many areas (to some orcs, trolls etc). So it seems BG1 EE without SoD is not supported here.

Link to comment

boring bug at ARE 2400; the map script check for some specifics creatures to be dead in the arena. Considering this mod change creature, the script cannot run


IF
    NumDead("udumb02",3)  // Umber Hulk Scion
    Global("udMind","GLOBAL",1)
THEN
    RESPONSE #100
        Unlock("Door15")
        SetGlobalTimer("udMindTimer","GLOBAL",EIGHT_MINUTES)
        Wait(2)
        SetGlobal("udMind","GLOBAL",2)
        StartCutSceneMode()
        StartCutScene("Cut44f")
END

 

 

Edited by DrAzTiK
Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...