GuardianAnubite Posted March 7 Share Posted March 7 (edited) 20 hours ago, DrAzTiK said: google chrome and internet explorer do not allow me to download this mod witch look to be identified as dangerous ( at least for 1.1.2) Weird, I built it the same way as the previous versions. Have you had issues with downloading any other mods? I changed the downloads to be via my Github instead of hosted on G3, and that allowed Chrome to download them for me. There's also a link to the Github on the mod page and the mod can be downloaded directly from there. Edited March 8 by GuardianAnubite Quote Link to comment
DrAzTiK Posted March 8 Share Posted March 8 ok I can download the 1.1.2 .exe now . thanks Quote Link to comment
DrAzTiK Posted April 7 Share Posted April 7 Tested only in BG2 portion of the game, I am currently in spellhold Interesting mod, I regret that sometimes the new creatures don' t fit very well the location. Also a few creatures get strong loot ( mostly ToB creatures wielding +3 weapons) It happens that some creatures have the neutral genre ( grizzly , gelee , maybe sahuagins IIRC). In AR1507, the apparition didn't reveal himself, I suspect it comes from this mod coz it check for some specifics creatures to be dead and this mod replace them. Need confirmation. al the best Quote Link to comment
marchitek Posted April 8 Share Posted April 8 On 12/26/2023 at 8:36 AM, GuardianAnubite said: Sorry for the super late reply, but I did look into this and fix the issue. It should be fixed in the new release, version 1.1.2 (and I updated the documentation as well). Thanks. I must say I still have similar problem on V1.1.2: ERROR: Failure("resource [spidsm01.CRE] not found for 'COPY'") BG1 EE v2.6 no SoD SETUP-GAENEMYRANDO.DEBUG WeiDU.log Quote Link to comment
marchitek Posted April 11 Share Posted April 11 Maybe one more note that even components that can be installed like random spawns, seems to be broken. Game crashes immediately on Lion's Way. NearInfinity shows a lot of illegal CRE references on many areas (to some orcs, trolls etc). So it seems BG1 EE without SoD is not supported here. Quote Link to comment
DrAzTiK Posted Thursday at 07:04 PM Share Posted Thursday at 07:04 PM (edited) boring bug at ARE 2400; the map script check for some specifics creatures to be dead in the arena. Considering this mod change creature, the script cannot run : IF NumDead("udumb02",3) // Umber Hulk Scion Global("udMind","GLOBAL",1) THEN RESPONSE #100 Unlock("Door15") SetGlobalTimer("udMindTimer","GLOBAL",EIGHT_MINUTES) Wait(2) SetGlobal("udMind","GLOBAL",2) StartCutSceneMode() StartCutScene("Cut44f") END Edited Thursday at 07:08 PM by DrAzTiK Quote Link to comment
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