Nerik Posted April 4, 2005 Share Posted April 4, 2005 This Thread prompts me to ask, would it be worthwhile to include information on the maximum size of a BAM frame for the various IE games (IIRC it might be different for the different games) in the IESDP description of the BAM file format? Charles Link to comment
igi Posted April 4, 2005 Share Posted April 4, 2005 Yes, it probably would. 256*256 sounds about right for the max limit. Anyone know if it applies to the other engines? Link to comment
igi Posted April 5, 2005 Share Posted April 5, 2005 I'm pretty sure PST handles bigger bam frame sizes, else people wouldnt have to keep chopping the up frames when porting them to BG2. So... does anyone know the numbers? Link to comment
Nerik Posted April 12, 2005 Author Share Posted April 12, 2005 On a related question, how are large (multi-part) animations 'joined togeather' in BG II (for instance: dragons)? I dimly remember seeing this info, but I can neither remember the answer, or remember where I saw it, although I suspect it was TeamBG . Charles Link to comment
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