Avenger Posted April 7, 2005 Share Posted April 7, 2005 I've realized that talkcount doesn't increase with every dialog. For example PlayerDialogue doesn't increase it. I've also noticed that it doesn't increase immediately. (otherwise the NumTimesTalkedTo(0) triggers wouldn't work) But, I still don't know when does it increase. Does it increase every time the target changes (interjections)? Does it increase only once when the first action block was evaluated? Any ideas? Link to comment
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