v17 Posted May 18, 2022 Share Posted May 18, 2022 Infinity Engine graphics are good adepts for upscaling with neural networks, there were some attempts and the results looked great even with standard ESRGAN without much tuning. With todays large and high dpi monitors having the ability to zoom without blurring or seeing pixels would be really nice. However Beamdog didn't think of this, apparently the asset resolution is pretty much hardcoded and using hi-res replacements would not be possible without rewriting significant parts of the engine. Is the situation any better with GemRB? Does it theoretically support replacing assets with ones that have different resolution, or are there plans to implement this? Thanks Quote Link to comment
lynx Posted May 19, 2022 Share Posted May 19, 2022 Goddard/Jon Irenicus did some work on the data side of things, but that's about it. It's not just about replacing the graphics, but a lot of the structures need their offsets scaled, coordinates used in scripts and dialogs the same and maybe more. It's mostly a data mod if you pick a fixed upscaling factor; engine changes could just speed up some things, provide shortcuts. And there are probably some things that still need to be unhardcoded, but other than that, I imagine it could work without touching the engine. A lot of work either way, but I'm sure there'll be enough interest and volunteers eventually. Quote Link to comment
v17 Posted May 21, 2022 Author Share Posted May 21, 2022 Thanks, that sounds like a not great not terrible situation, better than EE in any case. Can't help but think that, considering the popularity of upscale mods for other older games, if EE didn't exist (and take the focus of most players and modders), we would have already had working upscale mods by now. Well, can't have everything. Quote Link to comment
Darpaek Posted October 12, 2022 Share Posted October 12, 2022 There is Infinity Animations and lots of submods. IA requires ToBex, though and I do not think it will work with GemRB. Someone correct if I'm wrong, but I seem to recall massive graphics glitches when trying to install IA on an older GemRB build. Quote Link to comment
lynx Posted October 12, 2022 Share Posted October 12, 2022 I'm pretty sure it does work. What doesn't should be identified and fixed. The only engine hack I remember from ia or 1pp was for the deva component. Quote Link to comment
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