jmerry Posted October 28, 2023 Share Posted October 28, 2023 (edited) 36 minutes ago, Satrhan said: For what it's worth, I noticed that Artisan was able to reduce the number of spells for his Pale master kit. Seems to work fine when I applied it to the Eldrich Scion. Probably a kit ability that applies -N spell slots at each level. The effect that items use to grant extra spell slots can take negative values. It's just the Dragon Disciple specifically that uses a different method. Edited October 28, 2023 by jmerry Quote added due to page transition Link to comment
Delior Posted November 14, 2023 Share Posted November 14, 2023 I am a bit confused regarding the proper way to install and use the Archmage prestige kit. I tried installing it on BGEE, but the kit option is not showing up during character creation. I tried it with a human, half-elf and elf, but archmage does not show up as a kit option for any race. I know that the kit's abilities don't take effect until level 18, but based on earlier discussions in this topic, I thought we needed to select the kit in BGEE in order to have it import into BG2EE properly. Weidu log attached if needed. WeiDU.log Link to comment
Guest morpheus562 Posted November 14, 2023 Share Posted November 14, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Delior Posted November 14, 2023 Share Posted November 14, 2023 5 minutes ago, morpheus562 said: You need to be a pure, un-specialized mage that is not dual or multi-classed. Once you reach the level and other requirements you will be given a dialogue to choose to become an archmage. The reason to install this on bgee is to ensure the kits have the correct ids when you import over to bg2ee. You will not become an archmage during normal course of play in bgee. I get that, but should the option to select the archmage kit show up in character creation? Or, do we just select mage with the requisite stats, never dual class and import that character and the same kit mods to BG2EE and that dialogue triggers at level 18? Link to comment
Guest morpheus562 Posted November 14, 2023 Share Posted November 14, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted November 26, 2023 Share Posted November 26, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Proclaim_TV Posted January 19 Share Posted January 19 ERROR: cannot convert PROFICIENCYSPEAR or %PROFICIENCYSPEAR% to an integer ERROR: [jaheir.cre] -> [override/jaheir.cre] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Install Stormlord Multiclass Kit for Fighter/Druids -> Assign kit to Jaheira (Spear Focus)], rolling back to previous state Will uninstall 581 files for [MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2] component 1101. Uninstalled 581 files for [MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2] component 1101. ERROR: Not_found Please make a backup of the file: SETUP-MORPHEUS562-S-KITPACK.DEBUG and look for support at: morpheus562 Using Language [English] Install Component [Install Stormlord Multiclass Kit for Fighter/Druids]? [N]o, [Q]uit or choose one: 1] Assign kit to Jaheira (Spear Focus) 2] Assign kit to Jaheira (Throwing Axe Focus) 3] Do NOT assign kit to Jaheira SETUP-MORPHEUS562-S-KITPACK.zip Link to comment
Guest morpheus562 Posted January 19 Share Posted January 19 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted January 25 Share Posted January 25 (edited) Remove Edited May 17 by morpheus562 Link to comment
Morgoth Posted January 30 Share Posted January 30 Hey, does the component More Meaningful Stat Bonuses (Two-handed attacks receive one and a half times the Strength damage bonus, rounded down). touch the way Strength works, or the way the two handed weapon ability style work? Because I would like to pair it with Subtledoctor mod "more meaningful stat bonus" that adds his own bonus to STRength value. Link to comment
Guest morpheus562 Posted January 30 Share Posted January 30 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted January 30 Share Posted January 30 (edited) Remove Edited May 17 by morpheus562 Link to comment
subtledoctor Posted January 30 Share Posted January 30 (edited) 5 minutes ago, morpheus562 said: happy to take a look at Doc's mod and see how the STR values are different from vanilla Mostly it drags some of the bonuses in the 18/xx range down to lower scores, and largely eliminates the different steps within 18/xx. You can see the bonuses in the first table in this Readme. EDIT - and I guess it reduces by 2 the overall damage bonuses at 18 and above. Edited January 30 by subtledoctor Link to comment
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