HotaruPL Posted December 15, 2022 Share Posted December 15, 2022 Firstly I need to ask. Is EE version of that compatible with Worldmap (some forum said it is not - at least some version of it). Do you have a working link to such version with worldmap getting updated (on my previous playthrough it didn't get updated at all) Cheers Quote Link to comment
Endarire Posted December 15, 2022 Share Posted December 15, 2022 Do you mean Dark Side of the Sword Coast (DSotSC)? Quote Link to comment
jastey Posted December 15, 2022 Share Posted December 15, 2022 What @Endarire linked to is the EET/BGT version, not the BG:EE version. Quote Link to comment
HotaruPL Posted December 15, 2022 Author Share Posted December 15, 2022 1 hour ago, Endarire said: Do you mean Dark Side of the Sword Coast (DSotSC)? Yeah Quote Link to comment
jastey Posted December 16, 2022 Share Posted December 16, 2022 The EET/BGT version from SHS should work good with the Worldmapmod. The BG:EE version I don't know. Quote Link to comment
HotaruPL Posted December 16, 2022 Author Share Posted December 16, 2022 2 hours ago, jastey said: The EET/BGT version from SHS should work good with the Worldmapmod. The BG:EE version I don't know. So the only way to play DS on EE would possibly be to enter locations via codes I'd wager Quote Link to comment
Lava Posted December 16, 2022 Share Posted December 16, 2022 Why? The fact that you do not need a Worldmap mod does not mean the area won't appear properly on the worldmap? SotSC does not need Worldmap (it may even work better without it) to add new areas to the worldmap. However, there are minor incompatibilities between mods. For example, in SotSC's readme you can read: Quote If you're willing to use Dragonspear UI++ mod, install SotSC after the GUI mod. Otherwise, some new location may not properly show on your worldmap. I don't know if D UI++ replaces the worldmap or what it does, but I tried installing before and after SotSC and I realized that is the safest order. Furthermore, if you installed any mods that do not dynamically add areas to worldmap but instead use normal COPY, all the areas added to worldmap before that mod won't appear, because all the changes were just erased from existance. Quote Link to comment
Guest Graion@Work Posted December 16, 2022 Share Posted December 16, 2022 The latest version of DSotSC-EE works with the default BGEE worldmap as well and patches it (I explicitly tested it during the last time Hotaru brought this up). So if something breaks it's patching, it's from an external mod. Yes, i know last time this came up I pointed at the Peldvale exits missing, but those apply the same way to the Trilogy version so I was wrong (it's only for the entrance). I would also blame other mods here. Quote Link to comment
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