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Is there any particular reason off-hand weapons


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9 hours ago, Morgoth said:

only do 1APR? Is it due to D&D rules or due to engine limitations?

At least on EE games, it can actually be customized...

@Bubb Do you perhaps also have WeiDU code for that...? I suspect you need to mess with the color table at offset 0x36, but I'm not sure how to proceed exactly...

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What more would you expect offhand weapons to grant? Specialist bonuses of +1/2 attack per round for ** or +1 for *****? Warrior level bonus of +1/2 at 7th level +1 at 13? Both, so that dual wielding grants the same bonuses as Improved Haste (and potentially cumulative with IH, although the engine has a hard cap of 10 attacks in a hasted round, or 5 in a normal round).

An extra attack plus the passive bonuses of an offhand magical weapon (in BG2 a smorgasbord of enhanced strength, resistances to some damage types, or immunities to many disabling or lethal effects) is already very strong compared to almost any available shield, which is the other option.

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14 hours ago, Luke said:

@Bubb Do you perhaps also have WeiDU code for that...? I suspect you need to mess with the color table at offset 0x36, but I'm not sure how to proceed exactly...

See the attached file - I think everything works correctly. You want to look at B3_RNDBASE_GET_AT and B3_RNDBASE_SET_AT.

B3_RNDBASE.tph

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8 hours ago, Bubb said:

See the attached file - I think everything works correctly. You want to look at B3_RNDBASE_GET_AT and B3_RNDBASE_SET_AT.

B3_RNDBASE.tph 6.14 kB · 2 downloads

Thanks for sharing!

However, I must admit it's much more complicated than I originally thought...

That is to say: how would you actually use those 2 functions...?

Suppose you want to alter the ratio of main- to-offhand attacks so that you get an offhand attack per each mainhand attack (ratio=50%). What should you do?

Edited by Luke
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