Kish Posted May 6, 2005 Share Posted May 6, 2005 The four dogs outside the de'Arnise Keep start out friendly, but go hostile if they hear any combat. I'd say it's obvious they're meant to go hostile if the PC attacks one of them to cut up into stew, not if the PC gets into a battle with an otyugh, yuan-ti, or troll(s). Link to comment
devSin Posted May 6, 2005 Share Posted May 6, 2005 Are they just using SHOUT or some equivalent? I'm not sure there's really anything to be done here, unless you only want them to react individually (equally acceptable; they're stupid dogs, after all). Link to comment
Kish Posted May 6, 2005 Author Share Posted May 6, 2005 Are they just using SHOUT or some equivalent? I'm not sure there's really anything to be done here, unless you only want them to react individually (equally acceptable; they're stupid dogs, after all). <{POST_SNAPBACK}> Ideally, I'd say they should (all) go hostile if the PC attacks one of them, but not get mad at the PC for fighting monsters (like the otyugh/trolls/yuan-ti). Link to comment
CamDawg Posted May 6, 2005 Share Posted May 6, 2005 Fixed by changing their grpsht01 scripts with a custom one. // keep dogs don't go hostile when oty attacked COPY_EXISTING ~kpdog01.cre~ ~override~ ~kpdog02.cre~ ~override~ ~kpdog03.cre~ ~override~ ~kpdog04.cre~ ~override~ WRITE_ASCII 0x248 ~cdkpdog~ #8 BUT_ONLY_IF_IT_CHANGES Where cdkpdog is IF Global("CDKeepDogsEnemy","AR1300",1) !Allegiance(Myself,ENEMY) THEN RESPONSE #100 Enemy() END IF Global("CDKeepDogsEnemy","AR1300",0) OR(8) Allegiance("kpdog01",ENEMY) Allegiance("kpdog02",ENEMY) Allegiance("kpdog03",ENEMY) Allegiance("kpdog04",ENEMY) Dead("kpdog01") Dead("kpdog02") Dead("kpdog03") Dead("kpdog04") THEN RESPONSE #100 ActionOverride("kpdog01",Enemy()) ActionOverride("kpdog02",Enemy()) ActionOverride("kpdog03",Enemy()) ActionOverride("kpdog04",Enemy()) SetGlobal("CDKeepDogsEnemy","AR1300",1) END IF Global("CDKeepDogsEnemy","AR1300",0) OR(2) AttackedBy([GOODCUTOFF],DEFAULT) HitBy([GOODCUTOFF],CRUSHING) Allegiance(Myself,NEUTRAL) THEN RESPONSE #100 SetGlobal("CDKeepDogsEnemy","AR1300",1) ActionOverride("kpdog01",Enemy()) ActionOverride("kpdog02",Enemy()) ActionOverride("kpdog03",Enemy()) ActionOverride("kpdog04",Enemy()) END Included in alpha 5. Link to comment
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