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List of bugs (BG:EE +SoD)


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Playing BG1 + SoD.
As soon as I got out of Candlekeep, I didn't let Imoen join and just fled. I levelled up to level 6, and now that I've got 36904 xp points, I went to retrieve Imoen.

You may imagine my surprise that, even if Imoen never joined me, she is level 2 with 1304 xp.

Why I got the level 2 version, rather than level 6? This is my weidu:
 

 


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
~LEUI-BG1EE/LEUI-BG1EE.TP2~ #0 #0 // lefreut's Enhanced UI (BG1EE skin) - Core component: 4.6
~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.20-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.20-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.20-alpha
~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.0
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.6
~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #1 // Magic store of Vergadain -> Fee required: 2.2
~A7-MAGICSTORE/A7-MAGICSTORE.TP2~ #0 #10 // Alternate portrait for Ghostly Merchant: 2.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.2
~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.2
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #0 // Epic Locks
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #100 // Epic Traps
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #200 // Epic Trap Setting
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
~BLACKHEARTS_BG1/SETUP-BLACKHEARTS_BG1.TP2~ #0 #0 // Install Black Hearts BG1 - The Hunter: v1.0
~AYDEN/SETUP-AYDEN.TP2~ #0 #0 // Ayden Project: Warlock Kit: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #1 // Ayden Project: Recruitable NPC: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #2 // Ayden Project: Shadow Walking: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #3 // Ayden Project: Random Encounters: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #4 // Ayden Project: Ayden's Refuge: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #5 // Ayden Project: Item Crafting: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #6 // Ayden Project: Wands for Thieves: v2.6.19
~AYDEN/SETUP-AYDEN.TP2~ #0 #7 // Ayden Project: Thief Proficiencies: v2.6.19
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2041 // XP for Traps, Spells and Lockpicking -> BG2 values: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
~METWEAKS/METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
~METWEAKS/METWEAKS.TP2~ #0 #1400 // Power Up Ranger Charm Animal
~METWEAKS/METWEAKS.TP2~ #0 #1500 // Turn Paladin Detect Evil into a passive ability that can be toggled on and off
~METWEAKS/METWEAKS.TP2~ #0 #1600 // Increase Wizard Slayer Magic Resistance
~METWEAKS/METWEAKS.TP2~ #0 #2000 // Allow cursed scrolls to be used on enemies
~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 3.0
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #11 // Add in-game option "Limit druidic spells for Cleric/Ranger": 3.0
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v4.3
~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.27
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.27
~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.27
~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27
~TNT/TNT.TP2~ #0 #10 // Trap intuition: toggle Find Traps automatically: v8.27
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.27
~TNT/TNT.TP2~ #0 #62 // Fair fights | POWER USER component, consult readme -> Also remove undroppable items granting unfair advantages from all enemies: v8.27
~TNT/TNT.TP2~ #0 #71 // More map notes: v8.27
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40



 

Edited by Morgoth
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Install "jmerry's Tweak Collection":

37. Fix Imoen's script in BGEE with SoD
Games: BGEE with SoD, EET

Siege of Dragonspear removed most of Imoen's script - the version you meet outside Candlekeep and can recruit, not the version that's part of the SoD plot. Among other things, this means that she doesn't gain experience when she joins if the protagonist has 2000 or more XP.
This component adds the missing part of her script back in.

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The joinable NPCs in BGEE have a standard section in their script that triggers when they first join the party; here's a typical example (Xan):

Spoiler
IF
	Global("BD_JOINXP","LOCALS",0)
	InParty(Myself)
	XPGT(Player1,31999)
	XPLT(Myself,32000)
THEN
	RESPONSE #100
		SetInterrupt(FALSE)
		SetGlobal("BD_JOINXP","LOCALS",1)
		ChangeStat(Myself,XP,32000,SET)
		AddSpecialAbility("SPWI113")  // Protection From Evil
		AddSpecialAbility("SPWI209")  // Luck
		AddSpecialAbility("SPWI211")  // Melf's Acid Arrow
		AddSpecialAbility("SPWI212")  // Mirror Image
		AddSpecialAbility("SPWI316")  // Dire Charm
		SetInterrupt(TRUE)
END

IF
	Global("BD_JOINXP","LOCALS",0)
	InParty(Myself)
	XPGT(Player1,15999)
	XPLT(Myself,16000)
THEN
	RESPONSE #100
		SetInterrupt(FALSE)
		SetGlobal("BD_JOINXP","LOCALS",1)
		ChangeStat(Myself,XP,16000,SET)
		AddSpecialAbility("SPWI113")  // Protection From Evil
		AddSpecialAbility("SPWI209")  // Luck
		AddSpecialAbility("SPWI211")  // Melf's Acid Arrow
		AddSpecialAbility("SPWI212")  // Mirror Image
		SetInterrupt(TRUE)
END

IF
	Global("BD_JOINXP","LOCALS",0)
	InParty(Myself)
	XPGT(Player1,7999)
	XPLT(Myself,8000)
THEN
	RESPONSE #100
		SetInterrupt(FALSE)
		SetGlobal("BD_JOINXP","LOCALS",1)
		ChangeStat(Myself,XP,8000,SET)
		AddSpecialAbility("SPWI113")  // Protection From Evil
		AddSpecialAbility("SPWI209")  // Luck
		AddSpecialAbility("SPWI212")  // Mirror Image
		SetInterrupt(TRUE)
END

IF
	Global("BD_JOINXP","LOCALS",0)
	InParty(Myself)
	XPGT(Player1,3999)
	XPLT(Myself,4000)
THEN
	RESPONSE #100
		SetInterrupt(FALSE)
		SetGlobal("BD_JOINXP","LOCALS",1)
		ChangeStat(Myself,XP,4000,SET)
		AddSpecialAbility("SPWI113")  // Protection From Evil
		SetInterrupt(TRUE)
END

IF
	Global("BD_JOINXP","LOCALS",0)
	InParty(Myself)
	XPGT(Player1,1999)
	XPLT(Myself,2000)
THEN
	RESPONSE #100
		SetInterrupt(FALSE)
		SetGlobal("BD_JOINXP","LOCALS",1)
		ChangeStat(Myself,XP,2000,SET)
		AddSpecialAbility("SPWI113")  // Protection From Evil
		SetInterrupt(TRUE)
END

IF
	Global("BD_JOINXP","LOCALS",0)
	InParty(Myself)
THEN
	RESPONSE #100
		SetInterrupt(FALSE)
		SetGlobal("BD_JOINXP","LOCALS",1)
		SetInterrupt(TRUE)
END

 

Everyone gets the XP catch-up, ending up with up to 32K experience based on the protagonist's total. In addition, mages gain additional spells known.

In Imoen's case, she has this script block in non-SoD BGEE. Then SoD changes her BGEE script slightly, adding checks for a "SOD_fromimport" variable to various things. And in the process, it accidentally strips the standard catch-up block. Oops.

In other words, it's a bug, specific to BGEE with SoD. I have a component that fixes it in my tweak mod. It'll also be in the EE Fixpack, whenever that releases.

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Thanks a lot Jmerry. Every post you write is always insightful and full of knowledge. Whenever I open a topic knowing that you posted inside, I feel happier. Take some good energy. 

Edit: Chitown Willie, I saw your post just now because when opening the topic, it went straight to Jmerry's post. Thanks a lot to you too.

Edited by Morgoth
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2 hours ago, jmerry said:

Not all merchants can be stolen from. There's a flag "User can steal" that has to be set for the option to even show up. That shop with all the protection scrolls doesn't have it.

Working as intended.

Thanks a lot Jmerry. I'm having another bug. Whenever I use the "wand of monster summoning", two things may happen:
- creatures get summoned
or
- I get a "save vs breath weapon" and nothing gets summoned at all.

Suggestions?

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I can't tell you what happened there, because it's clearly a mod that broke this. The wand of monster summoning doesn't normally have any effects with saves.

But ... the primary "summon stuff" effect is self-targeted. If some mod mistakenly added a breath save to that, you'd get the effect you saw.

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How would I check which mod did that? 


Edit 1 :
Bubb helped me with the following suggestion:
Copy and rename one of your setup-*.exe files to weidu.exe, open a cmd window in that folder, and run the following command:
weidu.exe --change-log WAND10.ITM


Results:
Mods affecting WAND10.ITM:
00000: /* created or unbiffed */ ~AYDEN/SETUP-AYDEN.TP2~ 0 6 // Ayden Project: Wands for Thievesv2.6.19
00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2140 // Expanded Dual-Class Optionsv16
00002:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classesv16
00003:  ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ 0 160 // STO - Saving Throw Overhaulv5.40



Edit 2:
Unluckily enough, I cannot detect which mod did what, given that I had thought for a moment that the issue was Scales of Balance, but turns out that in over 100 tries, even if I used the correct backup file from scale, the save vs breath succeeded and I didn't get any monster.
The files are here, if there is a good soul wishing to check:

 

WAND10.00002.ITM WAND10.00003.ITM change-log.txt WAND10.00001.ITM

Edited by Morgoth
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I think you'll need to upload a copy of WAND10.ITM aswell. That will be the file modified by Scales of Balance.

WAND10.00003.ITM is the file Scales of Balance applies its changes to, resulting in what would be WAND10.00004.ITM if any further mods made any changes.

You can copy the WAND10.0000#.ITM files, created by using the changelog tool, into your override folder and look at them in NearInfinity to see what changes the mods have made too. Just remember to delete them again before playing the game.

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None of those three backup files have saving throws on the summoning effect. Which presumably means it's the last change that broke things. Scales of Balance is (probably) at fault.

Incidentally, you don't need to copy the files into the override to look at them in NI. Near Infinity has an "Open File" option in one of the menus, which can browse for files anywhere on your system. I opened these three straight from my "Downloads" folder.

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20 minutes ago, jmerry said:

Incidentally, you don't need to copy the files into the override to look at them in NI. Near Infinity has an "Open File" option in one of the menus, which can browse for files anywhere on your system. I opened these three straight from my "Downloads" folder

I did not know that. Will make my life simpler being able to point NI at my changelog file. Thanks for pointing that

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Thanks to you both. Another report.

I'm playing with ~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.0
I think the author is @Sam.

I'm getting two beamdog videos rather than the original:

- friendly arm inn video;
- davaeorn's mine drowning video.

Suggestions?

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33 minutes ago, Morgoth said:

I'm playing with ~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.0

Don't think this belongs here, but "add missing movies" does exactly what it sounds like.  I.e. it doesn't replace existing (new) movies with the originals, only adds the missing ones...

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I didn't realize that. The readme of the mod makes no mention of this difference (talking only about Lowres mod and highres mod).

I had thought there were some more videos that weren't converted by Beamdog and were removed outright from the game. And that you left the player the choice to only sub the movies redone by Beamdog, or all of them (the second option).

 

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