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Chitown Willie

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  1. Check out Subtledoctor's "Stat Overhaul" mod, specifically the "Ability Score Overhaul" component; it matches your suggested changes pretty closely: STRENGTH thac0 Damage 14: - +1 15: - +2 16: +1 +2 17: +1 +3 18: +1 +4 18/51: +2 +4 19: +2 +5 20: +2 +6 21: +3 +6 22: +3 +7 23: +4 +7 24: +4 +8 25: +4 +9
  2. How about: ~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v5 ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #49 // Make Safana a Swashbuckler: 1.1 ~S9BGEENPCTWEAKS/S9BGEENPCTWEAKS.TP2~ #0 #52 // Make Skie a Shadowdancer: 1.1
  3. Installing 35.10: ERROR Installing [Smarter Priests], rolling back to previous state Will uninstall 239 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040. Uninstalled 239 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040. ERROR: Failure("resource [ICE_KNIFE.spl] not found for 'COPY'") Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at gibberlings3.net. Using Language [English]
  4. Hello, Attempting to install .900 and receive: Installing [Spell Revisions] [v4 Beta 18 (Revised v1.3.900)] FAILURE: ERROR: charsets were not converted because iconv could not be found in spell_rev/languages/iconv Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Spell Revisions], rolling back to previous state Will uninstall 0 files for [SPELL_REV/SETUP-SPELL_REV.TP2] component 0. Uninstalled 0 files for [SPELL_REV/SETUP-SPELL_REV.TP2] component 0. ERROR: Failure("ERROR: charsets were not converted because iconv could not be found in spell_rev/languages/iconv") Please make a backup of the file: SETUP-SPELL_REV.DEBUG and look for support at: Bartimaeus in the SR Revised thread at forums.gibberlings3.net Using Language [English] WeiDU log:
  5. Hello, Documentation states: "Area of Effect: single target" But in game shows: Installed: ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 5
  6. I'm curious as well. I'm guessing that with "Spell System Revisions and New Spells", one doesn't really need SR.
  7. Hi David, Just a thought - I've been using "Alternative Constitution Bonuses" from Bart's Tweaks, which is along the same lines but only affects level ups: ## Alternative Constitution Bonuses</br> 3rd Edition-style Constitution, with the addition of some very slow regeneration that makes resting actually have some value if you have high Constitution characters but no clerical healing spells. A character with a Constitution of 10 would receive exactly one more hitpoint from resting for 8 hours, while a character with a Constitution of 18 would receive just two more hitpoints, with a much bigger scaling up once you go beyond that into exceptional constitution territory. It doesn't sound like much, but it wasn't designed to be powerful, just to help a little in the early stages of BG1 when you don't have enough healing spells readily available and you find resting 3 times in a row to be distasteful. 01: -3 HP on level up, no regeneration, -5 fatigue bonus<br/> 02: -2 HP on level up, no regeneration, -4 fatigue bonus<br/> 03: -2 HP on level up, no regeneration, -4 fatigue bonus<br/> 04: -2 HP on level up, no regeneration, -3 fatigue bonus<br/> 05: -2 HP on level up, no regeneration, -3 fatigue bonus<br/> 06: -1 HP on level up, no regeneration, -2 fatigue bonus<br/> 07: -1 HP on level up, no regeneration, -2 fatigue bonus<br/> 08: -1 HP on level up, no regeneration, -1 fatigue bonus<br/> 09: -1 HP on level up, no regeneration, -1 fatigue bonus<br/> 10: 0 HP on level up, 1 hp/2400 second regeneration, 0 fatigue bonus<br/> 11: 0 HP on level up, 1 hp/2100 second regeneration, 0 fatigue bonus<br/> 12: 1 HP on level up, 1 hp/1800 second regeneration, 1 fatigue bonus<br/> 13: 1 HP on level up, 1 hp/1500 second regeneration, 1 fatigue bonus<br/> 14: 2 HP on level up, 1 hp/1200 second regeneration, 2 fatigue bonus<br/> 15: 2 HP on level up, 1 hp/900 second regeneration, 2 fatigue bonus<br/> 16: 3 HP on level up, 1 hp/600 second regeneration, 3 fatigue bonus<br/> 17: 3 HP on level up, 1 hp/450 second regeneration, 3 fatigue bonus<br/> 18: 4 HP on level up, 1 hp/300 second regeneration, 4 fatigue bonus<br/> 19: 4 HP on level up, 1 hp/240 second regeneration, 4 fatigue bonus<br/> 20: 5 HP on level up, 1 hp/180 second regeneration, 5 fatigue bonus<br/> 21: 5 HP on level up, 1 hp/120 second regeneration, 5 fatigue bonus<br/> 22: 6 HP on level up, 1 hp/60 second regeneration, 6 fatigue bonus<br/> 23: 6 HP on level up, 1 hp/30 second regeneration, 6 fatigue bonus<br/> 24: 7 HP on level up, 1 hp/12 second regeneration, 7 fatigue bonus<br/> 25: 7 HP on level up, 1 hp/6 second regeneration, 7 fatigue bonus<br/>
  8. Try installing Bard Songs from Talents: 70: ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition
  9. Delete the following from "class_race/kit_rebalance.tpa": COPY_EXISTING "%weapon%.itm" "override/%itm_shapeshifter_werewolf_lord%.itm" LPF ALTER_EFFECT INT_VAR match_opcode=98 parameter2=1 END
  10. David, While the entire mod is amazing, I can't thank you enough for this one component. I've always had a problem with numerous kits - in particular, Skalds, Cavaliers, Shapeshifters, and Totemic Druids - and this opens up a whole new world of replay ability and fun. I would recommend that this - as well as the "Rebalanced Thief/Bounty Hunter traps" - should be mandatory for every install. Thanks again.
  11. Installed Beta 3: ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 3 But Special Snare still shows "3d8 +5" for damage:
  12. Update - So I was able to successfully install "Smarter Priest" when removing the 2 entries (SOUL_EATER, CREATE_BONEGUARD). Thanks David! New file looks like: PROTECTION_FROM_MAGIC_WEAPONS PROTECTION_FROM_NORMAL_MISSILES MANTLE SPIDER_SPAWN HORROR BURNING_HANDS VAMPIRIC_TOUCH DEATH_SPELL STRENGTH HASTE IMPROVED_HASTE POWER_WORD_STUN SHOCKING_GRASP LIGHTNING_BOLT CHAIN_LIGHTNING STINKING_CLOUD CONTAGION CLOUDKILL ICE_KNIFE ICELANCE INVISIBILITY IMPROVED_INVISIBILITY MASS_INVISIBILITY POWER_WORD_SILENCE SLEEP SHADOW_DOOR REMOVE_MAGIC DETECT_INVISIBILITY GHOUL_TOUCH CHILL_TOUCH SKULL_TRAP
  13. Hi David, Yep - I think your instincts are correct. Now getting: ERROR locating resource for 'COPY' Resource [CREATE_BONEGUARD.spl] not found in KEY file: [./chitin.key] Will continue to pare down that file. Thanks for the tip!
  14. From the DEBUG file: ERROR locating resource for 'COPY' Resource [SOUL_EATER.spl] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Smarter Priests], rolling back to previous state Unable to Unlink [weidu_external/backup/stratagems/6040/OTHER.6040]: Unix.Unix_error(1, "unlink", "weidu_external/backup/stratagems/6040/OTHER.6040") [weidu_external/backup/stratagems/6040/UNSETSTR.6040] SET_STRING uninstall info not found Will uninstall 200 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6040.
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