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Chitown Willie

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  1. Thought recommended install order was: ToBEx BG2 Fixpack Baldur's Gate Trilogy Unfinished Business Quest Pack Rogue Rebalancing 1pp Item Revisions (main component) Spell Revisions (main component) Infinity Animations (main component) Anthology Tweaks Sword Coast Stratagems atweaks Infinity Animations (secondary components) Item Revisions (secondary components) Spell Revisions (secondary components)
  2. Starting XP jumped from 42 to 4888? More known spells than Xzar, a real mage (Khalid 7, Xzar 2)? Illegal # of weapon proficiencies (2 stars in Long Sword, Greatsword, Bows)?
  3. How about different options for the main component? Original version "Custom Item Nerf" version: Tone down Foesplitter/Helm of Valor/Radiant Star/Slimecrusher and/or obtain from adventures "Needless Markup" version: Phendra charges double, Brokk charges 4-5x "Hard Times" version : Both 2 &3
  4. I think I figured it out. The Hard Times mod is jacking up prices across the board - except on Brokk's gear: 00003: ~SETUP-HARDTIMES.TP2~ 0 0 // Hard Times v2 (BGT)2.4 (BGT) Same thing with Phendra - She's half the cost of Thalantyr. I'm so used to paying 4-5x normal amounts that Brokk is like the $1 store.
  5. Hi Angel, So I finally got good ole' Brokk to open up and talk to me, but the pricing seems squirrely. Are his goodies supposed to be so dirt-cheap? Some examples: Bolts of Lightning : 58gp Holy sword : 1989gp Foesplitter: 2574gp Mastercraft Medium Shield : 1170gp Mastercraft Large Shield : 1170gp (same price as Medium) Additionally, he's willing to buy at 2x other merchants. Example: Buy price at all other merchants: Backbiter : 1050gp Heavy Crossbow : 26gp Brokk's buy price: Backbiter : 2100gp Heavy Crossbow : 52gp
  6. Installed : ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4130 // Make Xan a Generalist Mage (Mike1072): v9 But Xan is still an Enchanter: And doesn't seem like "BGXAN.CRE" is touched: Mods affecting BGXAN.CRE: 00000: /* created or unbiffed */ ~BGT/BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Corev1.21 00001: ~BG1UB/SETUP-BG1UB.TP2~ 0 20 // Audio Restorationsv16.3 00002: ~BG1NPC/BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modificationsv24.9 00003: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter11 (5 Feb 12) 00004: ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ 1 28 // Xan'
  7. Just curious: 1. When did the damage increase? Special Abilities: Energy Blast (1x per day): deals 3D6 magic damage to one target 2. Was it supposed to be moved to
  8. Hi Subtledoctor, Just a few things regarding "Functional Weapon Tweaks": Short Bows getting +2 damage: Before After Spear has the correct damage under-the-hood (2D4) - but the "description" is still incorrect (1D8 from "Item Revisions"): Throwing Daggers still showing 1D4 damage: Thanks again for all your hard work.
  9. Just curious if people play their NPCs with their default classes/kits - or use tweaks? I've been maxing out on tweaks, and it's added a lot of flavor: Khalid : Fighter/Mage (CDTweaks) Xan: Generalist Mage (CDTweaks) Shar-Teel: Amazon (Turambar) Viconia : Priest of Shar (Turambar) Branwen : Priest of Tempus (Turambar) Faldorn: Avenger (Turambar) Eldoth : Jester (Turambar) Safana: Swashbuckler (Jarl's BGT Tweaks) Kivan : Archer (Jarl's BGT Tweaks) Imoen : Adventurer (NPC Kitpack) I keep the original class if the tweak already
  10. Also, any spoilers/details for : ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Add Potions of Extra Healing in BG1: v5 Just trying to compare to SCS's: [Re-introduce potions of extra-healing] There are three potions at the temple in the Friendly Arm Inn, five each at the Song of the Morning temple at Beregost and the Lady's temple in Baldur's Gate, and eight at the High Hall of Wonders in Baldur's Gate.
  11. Hey Angel, Although self-explanatory, the "readme" doesn't include anything on: Install Component [Change item type of Holy Symbols]? [N]o, [Q]uit or choose one: 1] Holy Symbols are Amulets 2] Holy Symbols are Belts
  12. "I don’t know about DSotSC/TDD though. I think they used to... but maybe the recent versions don’t? " Actually, DSotSC 4.0 does: OPTIONAL COMPONENTS +++++++++++++++++++ DSotSC Wizard Spells: This component will install the new spells of this mod. DSotSC Priest Spells: This component will install the new priest spells.
  13. "Mm, I already give two (IMHO) very decent ones, and Durlag's Axe is about as powerful an item as I will ever put in BG1. Surely you weren't expecting the Axe of the Dwarven Lords here. " My bad - How did I miss those two? Agree w/ Endarire, though; Would be nice to have something early game on par with the free +1 Bastard Sword in the Thunderhammer Smithy.
  14. Two initial thoughts: 1. Noticed that you moved the Ring of Anti-Venom: Now poison becomes deadly again - interesting! Can't just rush off to Mutamin's with Enhanced Basilisks. 2. Was hoping you would include more axes in BG1 - Kagain feels left out.
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