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Latest version released: beta 8


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EDIT: there is a critical bug in beta 8 that requires hotfixing. (I'll upload a new version as soon as I can but I'm travelling and can't straightforwardly do uploads). Get the hotfix here; it works before or after install.

Beta 8 is out. This is a relatively large update, mostly addressing systematic architecture issues but also fixing a bunch of more specific bugs (though I am by no means caught up with the full list and ToF is absolutely still use-at-own-risk). One compatibility change worth flagging is that ToF should now be able to cope with mods that change the proficiency system, provided ToF is installed last (tested on the Tweaks Anthology BG and IWD proficiency components). There's also a component to make Barbarian a class, a new Barbarian kit (Barbarian Wizard Slayer), and two new Blackguard kits, Disciple of Asmodeus and Thrall of Orcus (the new kits are largely as proof-of-concept and to test the architecture).

If these architecture changes are stable and address the remaining critical issues, I'm hoping to work through the list of specific bugs systematically in beta 9, but we'll see. (In any case don't hold your breath, RL and SCS are ahead in the queue). Thanks as always to everyone for helping test ToF, I couldn't do it without you.

Full changelog:

  • New component: make barbarians into a class.
  • New component: make wizard slayer available as a barbarian kit.
  • New component: new blackguard kits (largely as a proof-of-concept and a test as to how well my system handles kits for virtual classes).
  • Fairly substantial rebuild of the code for handling proficiencies and proficiency documentation.
  • Fairly substantial rebuild of the code for hacking the UI, which should be generally more robust and in particular hopefully solves various issues with ranger enemy selection.
  • We should now be compatible with mods that change the proficiency system (like the various Tweaks Anthology components), provided they are installed before Talents of Faerun.
  • An earlier update had broken the system that puts virtual classes (e.g. druid) on the character sheet; it should be working again now.
  • Cleric/Mages who are also specialist mages should now be able to memorize their priest spells properly.
  • Fixed a couple of glitches with the rewritten 'Improved NPC customization and management' component.
  • Fixed a typo that was blocking install of the minor-abilities component on SoD.
  • Dragon disciples' additional uses per day of their breath weapon is now documented in-game.
  • Green and black dragon disciples' breath weapons get the correct projectile.
  • Dragon disciples' breath weapons have the correct in-game description.
  • Added a new 'concentrated venom' feat for mages, giving +10% poison damage and 10% resistance to poison damage, in parallel with Aegis of Rime, etc. (RoyalProtector's request.)
  • Fixed a few redundancies and formatting errors in subrace and ability descriptions.
  • The monk's description text now notes that they use Wisdom as an AC modifier.
  • Half orcs were not receiving their hit point bonus.
  • Ambidexterity was still leaving a residual -1 penalty to hit with offhand weapons.
  • Fixed a small bug in the batch-mode TP2.
  • Favored souls, and multiclassed priests, of Tempus now get an appropriate color scheme.
  • Quayle has reconsidered his flirtation with the worship of Baervan, and has reaffirmed his faith to Baravar, even though that means he no longer gets a cool new kit. Truly, the path of Baravar's faithful is a difficult one.
  • A new vaccination scheme against wyvern poison means that baby wyverns only do 1 hp damage per second with their poison, as per the documentation.
  • Removed an unintended poison effect from the hunting spider Avenger form.
  • We no longer bother blocking quick item use when shapechanged, since you can do it from the inventory screen anyway.
  • Characters using Dirty Fighting are now less chivalrous, and can affect women (but can't affect undead, monsters, and animals; there was a typo in the exclusion code).
  • Dirty Fighting now correctly displays 'slowed'.
  • Blackguards can now use Dirty Fighting.
  • The sphere system (and related components) now resets joinable characters' memorized spells (previously, some characters would have illegal spells, which could block spell slots).
  • The leveller component no longer gives extra spells to characters who multiclass from mage/bard to sorcerer or priest to shaman.
  • Fixed a subtle library bug which meant dummy kits were being added in an unnecessarily compatibility-unfriendly way.
  • Fixed a library bug that was inserting a blank into the description of innate versions of priest spells.
  • Malagents and necromancers of Talona should now correctly receive their Poison Weapon ability.
  • By popular request (and because I was persuaded on lore grounds) Aasimar is now available as a PC subrace in BG/BG2.
  • The 'stunned' string is correctly displayed when using Stonefist in BGEE.
  • Symbols weren't being correctly moved over to the Enchantment school.
  • Fixed a documentation error for Sol's Searing Orb (no in-game change).
  • Made a few changes to the 'Spell Tweaks' system to make things easier for translators.
  • Fixed a couple of glitches in Faerie Fire (notably, it is now properly blocked in daylight).
  • Tweaked Chromatic orb now correctly gives no saving throw against damage, for real this time.
  • Fixed several issues with Strength of Stone.
  • Under-the-hood change: new arcane and divine spells are added in 'normal' slots for spells if there are any available, and only added in 'extended' slots if normal slots are full.
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11 hours ago, Guest JIK said:

downloaded beta8 exe version and had this Trojan:Script/Wacatac.B!ml found so could not try it.

That's extremely common for executables that don't have a "reputable" developing company behind it. It's not always wrong, but I'm pretty sure David isn't trying to send a trojan to our computers. You're safe -- whatever your antivirus is, you need to add an exception or execute regardless of the warning if possible.

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Hi!  I cannot seem to find where to report bugs however ive ran into two 3 large ones for IWD I could not circumvent:
1. leveling a ranger to lvl 2 goes smoothly until "select racial enemy" appears which cannot be completed.  Clicking on one of the options does not highlight the "continue" or w/e its called to finish the lvl up process (this was on TOF beta 7)


2.  did fresh install of beta8 hoping to fix the issue #1, however....... IWD does not work at all now.  I click the option for iwd campaign (left side, opposite the HoW campaign).... and nothing happens lol.  no errors or anything.

3. got an error that subraces component was incompatible w/ HoW.  after removing that component, HoW seems to run as it should.  IWD campaign still has same issue #2 :(

the only other mod im running is SCS.  

ps. this mod is awesome tho, 😄 super excited to play it.

Edited by Denny
clarity
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