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Chant


devSin

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Improved invisibility does not provide saving throw bonuses
I saw this, so I thought I'd point out that Chant sucks.
#131 (0x83) State: Positive Chant [131]

    Parameter #1: Modifier

    Parameter #2: Irrelevant

    Description:

    Applies the chant effect to the targetted creature(s).

    Creatures with the same coloured circle as the caster gain

    a 'Modifier' bonus to attack rolls and damage rolls (up

    to a weapons maximum damage)

    Creatures with the different coloured circle as the caster

    suffer a 'Modifier' penalty to attack rolls and damage rolls.

    'Modifier' must be in the [-6,5] range.

    Multiple chant effects are not cumulative.

Just cut out the second paragraph. Chant has absolutely no effect on anyone other than the caster's allies. If you hack it to target enemies, they just get the same bonuses.
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Guest avenger_work

There are 2 separate things:

 

1. targeting, whether Chant targets same or opposite colours

 

2. modifier range: could it be negative, or not.

 

I think one must check both of these as they are independent.

DevSin's note (paired with Echon's) implied that neither of them are working. (no difference based on colour, modifier cannot be negative).

 

I wouldn't jump to conclusions so far.

I believe (without checking right now), that 1 is false (targeting is done differently), but the modifier range could be negative.

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I only checked with positive modifiers. I didn't bother to check negative modifiers (honestly, why bother?).

 

The default Chant spell uses a projectile that only targets allies. In this state, it has no effect (good or bad) on any enemy. If changed to a projectile that targets allies and enemies, everyone gets the same bonuses (these only include the stated attack bonuses; there are no implicit saving throw bonuses as mentioned in the spell description).

 

I have little doubt that the spell and effect actually works as described in the Icewind Dale series. In Baldur's Gate II, however, it's simply worthless.

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The reason why this effect is separated from the 'chant bad' effect is to let the opcode immunity feature work.

There are similar duplicates for charm, hold, movement bonus and use eff file.

These duplicates are not worthless for the abovementioned reasons.

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The reason why this effect is separated from the 'chant bad' effect is to let the opcode immunity feature work.

There are similar duplicates for charm, hold, movement bonus and use eff file.

These duplicates are not worthless for the abovementioned reasons.

Who are you talking to?
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Guest Guest
The reason why this effect is separated from the 'chant bad' effect is to let the opcode immunity feature work.

There are similar duplicates for charm, hold, movement bonus and use eff file.

These duplicates are not worthless for the abovementioned reasons.

Who are you talking to?

You wrote it's worthless, i said it isn't.

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I didn't say anything about Chant vs. Chant Bad. I call it worthless because it's just a THAC0 bonus with a pretty name.

 

Anyway, the IESDP description is wrong concerning the effect on enemies. That's all I wanted to point out.

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