devSin Posted July 2, 2005 Share Posted July 2, 2005 Improved invisibility does not provide saving throw bonusesI saw this, so I thought I'd point out that Chant sucks.#131 (0x83) State: Positive Chant [131]  Parameter #1: Modifier   Parameter #2: Irrelevant   Description:   Applies the chant effect to the targetted creature(s).   Creatures with the same coloured circle as the caster gain   a 'Modifier' bonus to attack rolls and damage rolls (up   to a weapons maximum damage)   Creatures with the different coloured circle as the caster   suffer a 'Modifier' penalty to attack rolls and damage rolls.   'Modifier' must be in the [-6,5] range.   Multiple chant effects are not cumulative. Just cut out the second paragraph. Chant has absolutely no effect on anyone other than the caster's allies. If you hack it to target enemies, they just get the same bonuses. Link to comment
Echon Posted July 7, 2005 Share Posted July 7, 2005 I thought the existance of the Bad Chant opcode already explained this. -Echon Link to comment
Avenger Posted July 8, 2005 Share Posted July 8, 2005 How could a redundancy explain anything? There are a lot of duplicate effects. Link to comment
Echon Posted July 11, 2005 Share Posted July 11, 2005 Because, as the names imply, one takes care of the bonuses and the other provides the penalties. -Echon Link to comment
Guest avenger_work Posted July 11, 2005 Share Posted July 11, 2005 There are 2 separate things: 1. targeting, whether Chant targets same or opposite colours 2. modifier range: could it be negative, or not. I think one must check both of these as they are independent. DevSin's note (paired with Echon's) implied that neither of them are working. (no difference based on colour, modifier cannot be negative). I wouldn't jump to conclusions so far. I believe (without checking right now), that 1 is false (targeting is done differently), but the modifier range could be negative. Link to comment
devSin Posted July 11, 2005 Author Share Posted July 11, 2005 I only checked with positive modifiers. I didn't bother to check negative modifiers (honestly, why bother?). The default Chant spell uses a projectile that only targets allies. In this state, it has no effect (good or bad) on any enemy. If changed to a projectile that targets allies and enemies, everyone gets the same bonuses (these only include the stated attack bonuses; there are no implicit saving throw bonuses as mentioned in the spell description). I have little doubt that the spell and effect actually works as described in the Icewind Dale series. In Baldur's Gate II, however, it's simply worthless. Link to comment
Avenger Posted July 11, 2005 Share Posted July 11, 2005 The reason why this effect is separated from the 'chant bad' effect is to let the opcode immunity feature work. There are similar duplicates for charm, hold, movement bonus and use eff file. These duplicates are not worthless for the abovementioned reasons. Link to comment
devSin Posted July 12, 2005 Author Share Posted July 12, 2005 The reason why this effect is separated from the 'chant bad' effect is to let the opcode immunity feature work.There are similar duplicates for charm, hold, movement bonus and use eff file. These duplicates are not worthless for the abovementioned reasons. Who are you talking to? Link to comment
Guest Guest Posted July 12, 2005 Share Posted July 12, 2005 The reason why this effect is separated from the 'chant bad' effect is to let the opcode immunity feature work.There are similar duplicates for charm, hold, movement bonus and use eff file. These duplicates are not worthless for the abovementioned reasons. Who are you talking to? <{POST_SNAPBACK}> You wrote it's worthless, i said it isn't. Link to comment
devSin Posted July 12, 2005 Author Share Posted July 12, 2005 I didn't say anything about Chant vs. Chant Bad. I call it worthless because it's just a THAC0 bonus with a pretty name. Anyway, the IESDP description is wrong concerning the effect on enemies. That's all I wanted to point out. Link to comment
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