NiGHTMARE Posted December 16, 2005 Share Posted December 16, 2005 I've been thinking about what could be done in Divine Remix, Arcane Remix and certain other mods once GemRB reaches a fully playable state, and it has inevitably raised a few of those infamous "will X be possible" questions. I think I may have asked about a few of these way back when GemRB was hosted at TeamBG; if so, please forgive my poor memory . 1) New, non-replacing classes and races 2) Additional multi and dual-class combinations (e.g. fighter/bard) 3) New menus and screens during character creation (e.g. sub-races) 4) Kit menus for barbarians, monks, sorcerers and multi-classes 5) Kits being able to use a different class' item restriction flag (e.g. a cleric kit using the fighter restriction flag) 6) Spell selection during character generation assigned via a 2DA 7) Spellcasters having no/a higher limit on known and memorized spells 8) Additional level-up screens (e.g. for non-weapon proficiencies) Link to comment
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