Guest Guest Posted January 29, 2006 Share Posted January 29, 2006 What are the scripts for Familiars? I want to disable to script that doesn't allow multiple familiars to be summoned at once. Link to comment
jastey Posted January 29, 2006 Share Posted January 29, 2006 Sorry, but there is one negation too many in your sentence for me to understand. What is it you are planning to do? Link to comment
jester Posted January 29, 2006 Share Posted January 29, 2006 Wouldn't that negate the idea of a familiar or do you mean many of the same type? Link to comment
neriana Posted January 29, 2006 Share Posted January 29, 2006 I think s/he wants to be able to summon multiple familiars at once. Link to comment
Guest Guest Posted January 29, 2006 Share Posted January 29, 2006 I assume that summong familiars results in an instantly created global effect (generated by the familiar's script) that prevents any further familiars from being summoned. What I want to know is how can I find the familiars script to disable this option, or if a global trigger is not the cause, how to disable the function in its entirety. So, yes, I want multiple familiars. I tried searching through the entire BCS databse, but there's nothing obvious "Like FAMQUAS or FAMPSEUDO" that differentiates familiar scripts, and I couldn't find any key words to point out the scripts for me (IE, I looked up "more than one familiar" and only got a display string from the tutorial section of SOA). Link to comment
Rabain Posted February 1, 2006 Share Posted February 1, 2006 A quick check in NI results in the following: None of the Familiar cre's have scripts. The only place the cre's DV is mentioned is in baldur.bcs I think the one familiar thing is hardcoded, the fact that it is only for the PC tends to lean in that direction also. You could get around it I suppose by instituting some kind of henchmen type spell that summons duplicates of the relevant familiar. I think there was a thread around once upon a time about creating henchmen (non-joinable npc's that would follow you from area to area but not actually be in the party). Link to comment
Guest Guest Posted February 2, 2006 Share Posted February 2, 2006 Interesting. I could have guessed as much from not having any NI results. However, what about the bonuses for HP granted by the familiars? I could create a spell that mimics "Find Familiar" a second time, summoning a familiar not really flagged as such, but I also want the HP bonus as well as the HP and -1 constitution penalty incured whenever a familiar dies. Link to comment
Rabain Posted February 2, 2006 Share Posted February 2, 2006 That part could easily be instituted via script. As far as I know the biggest problem you will have is creating an effective script for moving the new Familiar(s) to new area's as the party moves without losing them permanently. Link to comment
Guest Guest Posted February 3, 2006 Share Posted February 3, 2006 That part could easily be instituted via script. As far as I know the biggest problem you will have is creating an effective script for moving the new Familiar(s) to new area's as the party moves without losing them permanently. <{POST_SNAPBACK}> I don't know how. There doesn't appear to be an spell referencing such bonuses, which is why I was hoping for a familiar script to adapt the spell name from. Link to comment
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