Macready Posted February 16, 2006 Share Posted February 16, 2006 Hello - I am correcting some small issues with potions in Tutu, and in doing so I am stumbling in my attempts to answer the following question: what is the time value of an in-game hour? If you read the BG2 manual, it is stated that the engine does a 10:1 time compression (e.g., an in-game round is 6 seconds, but corresponds to a "real world" D&D round of 60 seconds). If you use this as the basis of calculation, a "real world" day would consist of 60 x 60 x 24 = 86400 time units, from which we can infer that an in-game day would consist of 86400 / 10 = 8640 time units. Yet, there are a number of in-game hints which suggest that an in-game day consists of 7200 time units (e.g., matching effect durations to item descriptions). But these correlations are inconsistent, so it is hard to say with any degree of finality if an in-game day really is 7200 time units. Can anyone shed any light on this issue? Is the right answer 8640 or 7200? As I edit effect durations whose descriptions are listed in terms of hours, I'd like to make sure I am using the correct value for one hour as a foundation. Link to comment
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