devSin Posted February 18, 2006 Share Posted February 18, 2006 I was unable to get InLine(S:S,O:O) to do anything. InLine(O:O) works, provided it's given an actor object. Adding the following to default.bs IF InLine(Player1) THEN RESPONSE #100 DisplayStringHead(Myself,1) END If Imoen can see Player1, the string runs. If Imoen can't see Player1, nothing happens. I was hoping this would have something to do with pathfinding (i.e., if there is a straight line between the calling and targeted actor that doesn't cross impassable terrain), but it appears entirely useless. Link to comment
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