Drew Posted February 22, 2006 Share Posted February 22, 2006 I posted this first in Archived fixes, but it occured to me that it may not have been noticed there, so I deleted it and am posting it here, instead: I'm still not happy with the current implementation of offensive spin. In the patched game, offensive spin used the haste opcode. Baldurdash originally changed this (to a movement bonus + an attack per round bonus) because they considered the fact that movement rate increases from offensive spin didn't stack with the boots of speed a bug. I'm not convinced that this was a bug at all. The problem with the current implementation is that if you cast improved haste on the blade using offensive spin, it has no effect at all and the spell is wasted (even though it would normally be in effect long after the spin ends). However, if an (already) improved hasted blade goes into offensive spin, all the attacks, including the attack added by offensive spin, will double. This is inconsistent, in my opinion. I'd like to see offensive spin use the haste opcode to add it's attack so that it won't work with haste and won't stack with improved haste. This will also match more closely to it's description. I don't think the "movement bonus not stacking" thing was a bug at all, and even if it were, I dare say that the bug being created by the fix is actually bigger than the original bug. Link to comment
This topic is now archived and is closed to further replies.