yarpen Posted March 4, 2006 Share Posted March 4, 2006 Hello. I'm making my so.. hmm.. big NPC mod, and I'm thinking about Healer kit. I've got idea, but I'd like to hear other people's hints. Link to comment
BigRob Posted March 5, 2006 Share Posted March 5, 2006 That's a pretty broad area for people to start laying down ideas. Assuming that this healer is for the priest class, you could add an additional amount of healing spells as innate abilities or increase the strength of the healing spells they cast. then you could counterbalance that by restricting them from taking certain offensive spells, or from certain weapons. Link to comment
Grunker Posted March 5, 2006 Share Posted March 5, 2006 Yep. Add extra dice to their healing spells depending on level perhaps? Some kind of Lay on Hands? Incidently, giving them the ability to create healing potions. That would be very useful. The strength depending on level or lore. Link to comment
yarpen Posted March 5, 2006 Author Share Posted March 5, 2006 But it must be a Druid. My version of kit sounds like that: HEALER: ... Can't be evil. Advantages: - Once per day he can use 'Nature touch', which cure 2D8 +1/level hp, heals poison, disease, paralyse, feeblemind, level draining, and also give to the creature minor regeneration ability 1hp/round for 10 rounds. - At 7 level, he can cast 'Cure serious wounds' - At 9 level he can cast 'Mass cure' - At 11 level ge can cast 'Heal' - At 14 level he can cast 'Regeneration' Disadvantages: - -1 to thaco, damage, AC - -1 hp per level - Can't shapeshift What do you think about him? Link to comment
BigRob Posted March 6, 2006 Share Posted March 6, 2006 OK, the nature's regeneration thing is fairly powerful as a cure-all spell, but doesn't give all that many HPs (max of 46 at level 20) and the fact that it cures such a wide range of stuff means you might use it not to your greatest advantage (like curing poison over level drain)... I'm kind of up in the air on that one, it would be super-overpowered in BGI, but it's just quite good for BGII. Link to comment
yarpen Posted March 6, 2006 Author Share Posted March 6, 2006 It's a kit for my BG2 NPC... Touch of Nature isn't too powerful. It's primary is healing many bad effects (heh.. poisons, level draining and other's.) But I've don't writed bad effects of that ability. In next 4 rounds druid is tired, and got 5% chance to uncoscious for 2 rounds. Link to comment
BigRob Posted March 7, 2006 Share Posted March 7, 2006 The disadvantages are a point in its favour and they do reduce the spell's effectiveness in a continuing battle. It is still superior in than the standard Restoration spells in that it doesn't make the fatigue permanent until rested. Perhaps you could add something to the spell that makes that happen if the spell actually cures a level drain. Link to comment
yarpen Posted March 7, 2006 Author Share Posted March 7, 2006 But it's now got restoration effect... when you use that, you're tired like after of full-day wandering. Link to comment
BigRob Posted March 8, 2006 Share Posted March 8, 2006 Sounds much better now. It limits the usability and makes you wait until you really have to use it. Link to comment
yarpen Posted March 8, 2006 Author Share Posted March 8, 2006 And I'm thinking about another disadvantages list. What do you think about Disadvantages: - Gains 50% lesser thaco (only +1 per 4 levels) - -1 to damages and AC - Can't shapeshift Link to comment
BigRob Posted March 10, 2006 Share Posted March 10, 2006 Interesting... assuming it could be implemented, it would put them down near mages in terms of hitting power, relying on spells for damage output, but they would still be able to have quite a lot of HPs. Could be worth playtesting with those. Link to comment
Drew Posted March 10, 2006 Share Posted March 10, 2006 Wouldn't be hard to do. Just add a thac0 penalty at specific levels in the CLAB. Link to comment
yarpen Posted March 10, 2006 Author Share Posted March 10, 2006 exacly (I don't know - I've writed it good?) I must check on which level druid gots bonus to thaco (gains +2 per 4 levels) and just apply him spell with -1. Link to comment
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