drake127 Posted April 7, 2006 Share Posted April 7, 2006 In engine there is a lot of files that are never used, corrupted or missing (iplot0*.itm, progtes?.bif) and if I understand well you are replacing them with some blank files. I think that much better solution would be remove these references directly from chitin.key. Game would work faster (because in chitin.key would be less number of files and override would not became so big and seeking in folder with many files is slow). Once I did a similar application but I lost it when my hdd burnt. But recreation is not so difficult. Link to comment
devSin Posted April 7, 2006 Share Posted April 7, 2006 The number of dummy files is relatively small; the game will never try to access them. It was decided to not mess with players' key files. Link to comment
drake127 Posted April 8, 2006 Author Share Posted April 8, 2006 Key file is well documented and it is only list of used resources. But if we are talking about few files (hundreds) it is not really necessary to care about. But if you change your mind I'd be glad to help with clearing resource tree. Link to comment
drake127 Posted April 8, 2006 Author Share Posted April 8, 2006 BTW: Did you fixed missing progtest.bif and progtes2.bif? I have BG2 Ultimate Collection release (imported from US) and files xr2?00. are still buggy. Link to comment
CamDawg Posted April 8, 2006 Share Posted April 8, 2006 We had a previous discussion on this, here, with a solution from the bigg that we ultimately decided not to include for the same reason--I'm not a fan of messing with the key file for what I think are pretty cosmetic reasons, especially given easy workarounds. Link to comment
drake127 Posted April 8, 2006 Author Share Posted April 8, 2006 I think you are too much afraid of playing with chitin.key. It is well documented and I see no risk. I would say that crash game with buggy spell file is much more easier. devSin: I trust WeiDU because I made a application with same function and results were same. Link to comment
drake127 Posted April 10, 2006 Author Share Posted April 10, 2006 I know you don't like editing chitin.key but as it is bug I post it: biff indexes 138 and 155 should be deleted as they are duplicities of data\stores.bif and they have both 1 dummy store file (without name, without type). Link to comment
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