Avenger Posted August 19, 2006 Share Posted August 19, 2006 This opcode doesn't set the proficiency if it is already bigger than the value it would set. So, the description would be more precise if it is like this: This opcode can only increase proficiency stat to the value in Parameter1. Btw, the affected proficiency stats intervallum (parameter2) is from 0x89 to 0xb6 (45 slots). Link to comment
WizWom Posted August 19, 2006 Share Posted August 19, 2006 So, theoretically, one could go the correct AD&D route, and have separate proficiencies for the various weapons (well, actually, one would probably have to combine a number of polearms into a reasonable number of categories). There are some 60+ all told, but many are not present in the game (hand crossbow, for instance), http://www.coryj.net/CoreRule/corerule.php...PHB/DD01624.htm Ehrm, I have a question - do the BG1 proficiency spots still work in the BG2 engine, or do only the new style proficiencies work? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.