Domi Posted August 26, 2006 Author Share Posted August 26, 2006 *Drools* that garotte sounds exactly right! Please, send the loot to domi_sotto@gibberlings3.net Thank you so much! That's absolutely amazing! Link to comment
Avenger Posted August 26, 2006 Share Posted August 26, 2006 Actually i didn't like the chunky death. It is now a blood splurt and the guy topples over. The garrote doesn't have any visible animation, the closest thing i could do is the 100% backhand strike with the hand. And the sling icon i used is also the closest thing i could whip up without drawing (or rather asking for an icon). The garotte uses dagger proficiency (as it has an almost silent sound) and most likely known by the assassin/thief anyway. I didn't set its usability, because you didn't tell me any You can make small adjustments on any of the stuff if you want, but also you can ask me if you need some changes. You might want to add tooltips for the bracer into tooltip.2da Link to comment
Domi Posted August 26, 2006 Author Share Posted August 26, 2006 Sounds great, thank you. I will get the items in the game and give you a shout if I can't figure out something. But, wow, great job! Link to comment
Domi Posted January 9, 2007 Author Share Posted January 9, 2007 I was wondering if someone could make these two bastard swords for me - I *know* they'd look like munchkin weapons, but there is an absolutely munchkin battle in Sevred Hand and no weapons throughout the game to handle it. I'll make them available through Riki, cost a fortune and only if Rizdaer is in the party. "Thunder" - Bastard Sword + 5 + 1d10 Electrical damage, 10% chance of Deafening the target, grants user Improved Haste when weilded "Lightening" - Bastard Sword + 5 + 1d10 Electrical damage, 10% Chance of Blinding the Target, Grants user Immunity to Energy Drain when weilded Link to comment
Domi Posted January 11, 2007 Author Share Posted January 11, 2007 I think I made these two, just need to test them in the game. On Xvim! Link to comment
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