WizWom Posted September 21, 2006 Share Posted September 21, 2006 Grr! You guys are too prolific! Now I have to figure out my tweaks, and code 'em up as a mini-mod so I can re-apply them after putting the new Fipack and Tweak pack in! Let's see... ■ Racial speeds {P&P} (Dwarves 6", Halflings and Gnomes 9") as a movement 176 effect, I script in a spell to apply it ■ Racial Armors {P&P} (Dwarf, Small (halfling/gnome), human, Large, Elf for Full plate) ■ Unenchanted armor slows characters {P&P} ■ Healing spells roll dice {P&P} ■ Restore SoA Cloak of Mirroring (that is, a cloak of spell damage reflection) ■ Azuredge color fix (to, like, um, Azure?) & restore anti-undead ■ Class-limited multiple stronghold for dual/multiclass PCs Well, that's not too long a list... Now i have to figure out how to do this stuff as WeiDU. Feeling my brain stretching around it right now... But, really, GRR!!! And, thanks for all the good work! Link to comment
theacefes Posted September 21, 2006 Share Posted September 21, 2006 I really like the healing spell one. It just seems too easy to just cast magic on someone and poof theyre better. Link to comment
WizWom Posted September 21, 2006 Author Share Posted September 21, 2006 That's a PnP fix: in PnP, healing spells do random amounts of healing. Link to comment
theacefes Posted September 21, 2006 Share Posted September 21, 2006 Ah, so it does. Forgot about that. It's a good add on still. Link to comment
NiGHTMARE Posted September 21, 2006 Share Posted September 21, 2006 There was some discussion about implenting die-based healing in Divine Remix. Link to comment
theacefes Posted September 21, 2006 Share Posted September 21, 2006 Wouldn't it make more sense for the tweak to be in Divine Remix then? Link to comment
WizWom Posted September 22, 2006 Author Share Posted September 22, 2006 Well, yeah, but I want it fairly quickly, and not tethered to the rest of it. it's a minor component I can do. But I'd not yell if they implemented it there, too :-) Link to comment
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