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theacefes

Gibberling Poobah
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Everything posted by theacefes

  1. Skooter is definitely providing moral support. We...never let Banana out of the asylum...I thought everyone knew this! And thanks @jastey! It's been quite the adventure for sure so far.
  2. Listen here... Thank you! It is in development so not yet available. And alas! I cannot say.
  3. Oh hello! Completely off topic from mods but that's why I posted here I guess. Happy to announce that a project I've been working on for a while is going to be revealed tomorrow (June 1). If you're into sci-fi, adventure games, and enjoy RPGs with lots of dialogue (and anything I've worked on) you might like Second Star. Twitter: https://twitter.com/secondstargame Website: https://secondstargame.com -Kat
  4. If they make it turn based like the new Divinity series I will be sad. However I've heard nothing but great things about the new series. I do know their D:OS engine is very moddable
  5. You can use NearInfinity or InfinityExplorer to browse dialogue. Otherwise a quick google search turned this up https://www.scribd.com/document/342371951/Romancing-Guide - credit to the author.
  6. theacefes

    Congratulations!

    Late as well. Nice to see the mod released.
  7. Not that I know of, but contacting the site admin @SConrad might be the best course of action, though I'm sure he's aware of the issue.
  8. New release! Version 17 adds all new content with banters between @jmaeq's The Beaurin Legacy NPCs and many mod NPCs. Available for Windows, OS X, and Linux, you can download the mod, browse the readme, wander through the project page, or join us on the forum.
  9. The Crossmod Banter Pack is a collaborative effort to add banters between mod NPCs that add content to Shadows of Amn and Throne of Bhaal, written by the original NPC authors working in collaboration. Version 17 adds all new content with banters between @jmaeq's The Beaurin Legacy NPCs and many mod NPCs. Available for Windows, OS X, and Linux, you can download the mod, browse the readme, wander through the project page, or join us on the forum.
  10. Just a thought...many times NPC modders have to walk a fine and sometimes blurry line between "The NPC takes over the game! This is about MY CHARACTER NOT YOURS!!" and "The NPC didn't make enough impact on the game!". It's a bit of a thankless hobby sometimes if you're putting the character out there for other people. I personally get annoyed when mod characters spout sanctimonious lines at my PC, "win" every banter, and interject after literally every line in the game.
  11. @Cutter Slade this one? https://www.gibberlings3.net/forums/forum/197-iwd-in-eet/ To expand on that, the upgrade screwed up links that were using the old route structure. We are currently working with tech support to get this issue resolved...(even as I type that it reads incredibly lame but it's the truth )
  12. theacefes

    Calin NPC Mod

    And you finished it! Kudos to you! I dig it. Well done! I'll most likely give this a whirl on my next playthrough.
  13. G3 is pleased to welcome @Rhaella's Evandra. This Baldur's Gate 2 mod introduces Evandra, a True Neutral elven illusionist, and for those familiar with the Dragonlance setting, a Red Robed Wizard of High Sorcery. She comes with an extensive friendship track, and perhaps a little more. Learn more about the mod View the Readme Visit Evandra's Forum Download
  14. G3 is pleased to welcome Rhaella's Evandra. This Baldur's Gate 2 mod introduces Evandra, a True Neutral elven illusionist, and for those familiar with the Dragonlance setting, a Red Robed Wizard of High Sorcery. She comes with an extensive friendship track, and perhaps a little more. Learn more about the mod View the Readme Visit Evandra's Forum Download
  15. I haven't touched weidu in 7 years...can you put tra statements in debug file prints? I assumed there was a reason @cmorgan kept it this way so I didn't touch it. Edit: and btw @jastey I am super excited about the feedback, thank you very much!
  16. These have been copied from the current setup which is just English. The template is not a complete reflection of the actual mod folder setup but there is an English folder in the mod. But adding other language folders is easy. The biggest time sucker is just creating the folders for every talk and doing the legwork of trafying dialogue. That is what I was going for in this template.
  17. I have to go through all of these in the tp2 and manually number them so mass replace, regardless of the placeholder number, doesnt really work here, since the tp2 tra is nearly 600 strings long.
  18. @Lava, @Artemius I, @jmaeq and anyone else who is reading, please see this post for more information!
  19. Got some crossmod banter? Want it in this mod? Me, too. From here on out, we're going to be changing up the way this mod is maintained. Modders who wish to have their crossmod in this pack will need to submit their banters in a format that makes updating this mod easy and quick. I've created a scaffold you can use to set up your crossmod content. If you coded your NPC mod, you should be perfectly comfortable doing this. Download the zip from the GitHub repository and extract it. Then just follow the instructions. If you run into issues, just contact myself or any of the Gibberlings and we'll help. Download it here
  20. I mean...at this point now you're just showing off. (these emojis are TERRIBLE)
  21. Sounds good . Yes, after taking a look at the code it's very straightforward to add to the mod, but also a little tedious. Having modders submit their banters in a format more closely compatible with CBP's requirements would make updating it much easier and quicker.
  22. @Lava and @Artemius I, If you're checking for crossmod installed as well as the mod you are crossmodding with, double firing shouldn't be an issue. But don't know if ppl do that I am currently updating the mod. However there's a certain structure I am going to advise interested modders to follow so updating isn't a PITA. If you don't mind waiting, I can put this guide up later. If you like you can send me your crossmod stuff then.
  23. I actually haven't played that one yet - I'll have to look into it!
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