yarpen Posted October 1, 2006 Share Posted October 1, 2006 Hi! I'm making now paladin and ranger kits for my kitpack. And got little question - can you check that? zealot - spheres (combat, divination, law, protection, war): ACTION_IF ((FILE_EXISTS_IN_GAME ~cdnegpp.spl~) AND (FILE_EXISTS ~Divine_Remix/lib/macro_reindex_clab.tph~)) THEN BEGIN INCLUDE ~Divine_Remix/lib/extra_regexp_vars.tph~ INCLUDE ~Divine_Remix/lib/macro_spell_remove_evil.tph~ INCLUDE ~Divine_Remix/lib/macro_shift_paladin_spells.tph~ INCLUDE ~Divine_Remix/lib/macro_reindex_clab.tph~ COPY_EXISTING ~y#zealo.2da~ ~override~ APPEND_FILE ~Divine_Remix/spheres/co_major.2da~ APPEND_FILE ~Divine_Remix/spheres/di_major.2da~ APPEND_FILE ~Divine_Remix/spheres/lw_major.2da~ APPEND_FILE ~Divine_Remix/spheres/pr_major.2da~ APPEND_FILE ~Divine_Remix/spheres/wa_major.2da~ LAUNCH_PATCH_MACRO ~spell_remove_evil~ // removes evil-aligned spells LAUNCH_PATCH_MACRO ~shift_paladin_spells~ // shift paladin spells LAUNCH_PATCH_MACRO ~reindex_clab~ // re-index lines BUT_ONLY_IF_IT_CHANGES Seeker - spheres (animals, divination, healing, plants, sun, weather) ACTION_IF ((FILE_EXISTS_IN_GAME ~cdnegpp.spl~) AND (FILE_EXISTS ~Divine_Remix/lib/macro_reindex_clab.tph~)) THEN BEGIN INCLUDE ~Divine_Remix/lib/extra_regexp_vars.tph~ INCLUDE ~Divine_Remix/lib/macro_spell_remove_evil.tph~ INCLUDE ~Divine_Remix/lib/macro_shift_ranger_spells.tph~ INCLUDE ~Divine_Remix/lib/macro_reindex_clab.tph~ COPY_EXISTING ~y#zealo.2da~ ~override~ APPEND_FILE ~Divine_Remix/spheres/an_minor.2da~ APPEND_FILE ~Divine_Remix/spheres/di_minor.2da~ APPEND_FILE ~Divine_Remix/spheres/he_minor.2da~ APPEND_FILE ~Divine_Remix/spheres/pl_minor.2da~ APPEND_FILE ~Divine_Remix/spheres/sn_minor.2da~ APPEND_FILE ~Divine_Remix/spheres/we_minor.2da~ LAUNCH_PATCH_MACRO ~spell_remove_evil~ // removes evil-aligned spells LAUNCH_PATCH_MACRO ~shift_ranger_spells~ // shift paladin spells LAUNCH_PATCH_MACRO ~reindex_clab~ // re-index lines BUT_ONLY_IF_IT_CHANGES And if my kit haven't got any spellcasting abilities, I still must making that weird things? Link to comment
Andyr Posted October 8, 2006 Share Posted October 8, 2006 Those look about right. If your kit cannot cast spells, then there is no reason to add them to the spellbook. Link to comment
CamDawg Posted October 9, 2006 Share Posted October 9, 2006 (I answered this over in the DR forum.) Link to comment
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