Nythrun Posted October 21, 2006 Share Posted October 21, 2006 Bits six and seven are documented as controlling targeting for party, neutrals, enemies. They actually don't reference <CHARNAME> and her five hooligans at all, it's straight up .ids targeting along a GOODCUTOFF/NEUTRAL/EVILCUTOFF divide (I didn't check values of 0 or 124 - lazy cow, sorry) So an Abi-Dalzim's Horrid Wilting cast by someone below EVILCUTOFF skips over anyone else below EVILCUTOFF, but hits the party just fine - quite unlike using the "Party" target type in an effect. Link to comment
Avenger Posted November 27, 2006 Share Posted November 27, 2006 Yes, i can confirm, this is EA targeting. One bit turns the targeting on, the other bit selects between Enemy or Ally. So there are 3 types: (first bit is bit 7 (0x80), the second is bit 6 (0x40), as you would write it in a number) 00, 10:affect all (0, 0x80) 01: affect enemies only (0x40) 11: affect allies only (0xc0) Link to comment
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