Downs Duck Posted January 29, 2007 Share Posted January 29, 2007 Could this be done automatically? E.g., would it be possible to have a book/spell/scroll that one could have in the first inventory slot? For each save, the equipped items from that save to the specific character, would be saved to the scroll. Meaning you would just have to press this item the "special scroll" in the loot, and your newly revived character would equip all the armor/weapons as in the last save automatically. If another character picked it up, it would not work (or the items would be transferred and equipped automatically to the right character). A far bigger task would be to implement a AutoEquip Button on the panel, allowing characters to click the loot, and press the button accordingly. I know, I am lazy, where's my beer at? Link to comment
Miloch Posted January 29, 2007 Share Posted January 29, 2007 I'm not sure what you mean. Well I know what you mean by this: I know, I am lazy, wheres my beer at? But as for the rest... Is your equipment getting hosed somehow from save to save or what? Link to comment
ronin69hof Posted January 29, 2007 Share Posted January 29, 2007 He means when someone dies you have to pick up all their gear and reequip it. ronin Link to comment
Miloch Posted January 29, 2007 Share Posted January 29, 2007 Oh. Then yeah, there's an easy solution to that... don't die. It would probably be a scripting nightmare. But I suppose anything's possible (apart from modding the panel with a new button - that kind of stuff is usually OMG HARDC0D3D!). Link to comment
Downs Duck Posted January 29, 2007 Author Share Posted January 29, 2007 I know this would be hard - always fun to ask though. Maybe someone is up for new challenges? Link to comment
devSin Posted January 29, 2007 Share Posted January 29, 2007 At least to the extent that you'll never see anyone even attempt to simulate the behavior you want, what you're suggesting just isn't possible. There aren't sufficient routines to even track a player's inventory, let alone to store it and restore them on resurrection, and I don't see how the custom scroll thing could be implemented (I don't think there's a trigger to even tell if the game is being or was just saved, and there's certainly no way to inject your own code into the process). Link to comment
Downs Duck Posted January 29, 2007 Author Share Posted January 29, 2007 I'll take the toilin' of picking up my kit as a punishment for dying, then Link to comment
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