CamDawg Posted February 7, 2007 Share Posted February 7, 2007 After you agree to work with Gaelan Bayle, he directs you to your contact to acquire your stronghold. However, it doesn't appear that sorcerers or monks are included on this list, so the dialogue abruptly terminates after "Brus 'll be waiting for ye outside. He's me nephew, an' he'll show you to the Copper Coronet. Ye'll find work easily enough there, ye will." Brus uses FIGHTER_ALL and MAGE_ALL checks instead of the explicit class checks used by Gaelan. IIRC MAGE_ALL includes sorcerers but FIGHTER_ALL doesn't include monks, so we may have some touch-ups to do here as well. Link to comment
CamDawg Posted February 7, 2007 Author Share Posted February 7, 2007 Gaelan: // gaelan not directing monks or sorcerers to their stronghold EXTEND_BOTTOM gaelan 70 IF ~Class(Player1,MONK)~ THEN GOTO 76 IF ~Class(Player1,SORCERER)~ THEN GOTO 78 END On second thought, I think FIGHTER_ALL does include monks. If that's the case, this can be ignored: // brus not directing monks to their stronghold EXTEND_BOTTOM brus2 0 IF ~Class(Player1,MONK)~ THEN GOTO 5 END Link to comment
Kulyok Posted February 7, 2007 Share Posted February 7, 2007 I played with both Sorcerers and Monks - and both times, Gaelan directs you correctly; Monks - to the Copper Coronet, to Nalia, and Sorcerers - to Madeen, to Government District. Tested, 100%. Link to comment
devSin Posted February 7, 2007 Share Posted February 7, 2007 FIGHTER_ALL catches monks. If Kulyok says it works, maybe FIGHTER catches MONK and MAGE catches SORCERER? She'd get a sticker for coolest discovery of the week. Link to comment
Kulyok Posted February 7, 2007 Share Posted February 7, 2007 ~Class(Player1,MAGE)~ catches Sorcerer, yes. I still used MAGE_ALL in Xan, though - just in case somebody applies a fix or some such. Link to comment
Kulyok Posted February 7, 2007 Share Posted February 7, 2007 And, yes, FIGHTER catches MONK. (Maybe because SORCERER is a MAGE kit, or something? But that's definitely not my territory... ) Link to comment
CamDawg Posted February 7, 2007 Author Share Posted February 7, 2007 Yeah, I was just about to confirm this. Very wicked, very unexpected. Why the heck do we have separate class.ids values for them then? Link to comment
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