jastey Posted March 31, 2007 Share Posted March 31, 2007 As far as i can see this is not covered yet: in BODHIAMB.dlg this state is triggered for active (committed) Anomen romance: IF ~~ THEN BEGIN 11 // from: 5.4 SAY #56544 /* ~Ihr tut dies in der Hoffnung, etwas, das Euch lieb ist, zurückzubekommen. Je länger Ihr daran festhaltet, desto mehr werdet Ihr verlieren.~ */ IF ~OR(2) !InPartyAllowDead("Anomen") Dead("Anomen")~ THEN GOTO 6 IF ~InPartyAllowDead("Anomen") !Dead("Anomen")~ THEN GOTO 19 END "GOTO 19" should be "GOTO 18", which leads to a line after which Anomen says a line, then leading to state no. 19. And I wondered why I didn't understand what was going on the first time I played it. Link to comment
CamDawg Posted April 2, 2007 Share Posted April 2, 2007 Fixed, thanks. // shouldn't skip anomen romance lines EXTEND_BOTTOM BODHIAMB 11 IF ~InPartyAllowDead("Anomen") !Dead("Anomen")~ THEN GOTO 18 END Link to comment
jastey Posted April 2, 2007 Author Share Posted April 2, 2007 (*wonders why this was moved to the Nobugs section*) Great, thanks! Link to comment
CamDawg Posted April 2, 2007 Share Posted April 2, 2007 (*wonders why this was moved to the Nobugs section*) Heh, whoops. Fixed. Link to comment
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