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NdranC

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Everything posted by NdranC

  1. There's a guy on youtube (Davaeorn) that has extended videos on each arcane spell level talking about the pros and cons of each one on a SCS environment. Should be one of the first links you get. They are pretty long though so it's up to you.
  2. I was able to do this myself. It's been a while since I tried because I don't really like playing with scrips that do more than autoattack/hide/detect traps but if you download nearinfinity you can find the script inside the script folder after installing it and change the keybinds there.
  3. Yeah I think they have slight different names. I've been using SCS for a while so I know what most of them do already. They are still in order under the right category though.
  4. Welp, I can't seem to be able to install the NPC customization after I've installed Tweaks Anthology. It errors out like this: Copied [dw#aulev.spl] to [override/dwaucl38.spl] Copying and patching 1 file ... [./override/dw#aulev.spl] loaded, 154 bytes Copied [dw#aulev.spl] to [override/dwaucl39.spl] Copying and patching 1 file ... [./override/dw#aulev.spl] loaded, 154 bytes Copied [dw#aulev.spl] to [override/dwaucl40.spl] Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8447 bytes Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8447 bytes editing CLABPR01 for cleric Copying and patching 1 file ... [./override/CLABPR01.2da] loaded, 4034 bytes Copying 1 file ... override/CLABPR01.2da copied to weidu_external/backup/stratagems/4100/CLABPR01.2da, 4034 bytes Copied [.../stratagems-inline/clab_template.2da] to [override/CLABPR01.2da] Appending to files ... [./override/CLABPR01.2DA] loaded, 14 bytes Appended text to [CLABPR01.2da] ERROR: illegal 22-byte write (AP_D5_DUAFCAP_D5_DUAFC) offset 0 of 11-byte file INNER_PATCH_SAVE " " Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Improved NPC customisation and management], rolling back to previous state Unable to Unlink [weidu_external/backup/stratagems/4100/OTHER.4100]: Unix.Unix_error(1, "unlink", "weidu_external/backup/stratagems/4100/OTHER.4100") [weidu_external/backup/stratagems/4100/UNSETSTR.4100] SET_STRING uninstall info not found Will uninstall 589 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 4100. The NPC customization component in SCS. The one I'm discussing right now.
  5. Ok, that seems to have fixed it. I'll now install Tweak Anthology and aTweaks after SCS and hope EET doesn't mind they are also after EET_end. Does the NPC customization work with rule changes like the ones in Tweak Anthology? Like allowing more class/race combinations or proficiency changes? I just made Khalid into an ranger and noticed that it doesn't seem to take into account that rangers should get 2 levels in Two-Weapon Style for free or the ability to pick a racial enemy. That's unfortunate I really hate having to use eekeeper every time I start a new playthough.
  6. These are the logs for the "barebones" EET install. WeiDU.log WeiDU-BGEE.log
  7. Oh interesting... I might scout out some more NPCs to make sure but that might be it. Maybe the way EET installs makes the BG1 only NPCs unavailable to be patched by SCS? I did use barebones in quotes
  8. Has anybody tested it recently? I just did an almost "barebones" install of EET with IR, SR, Ascension and Lefreut's UI and I still have the same problem. Out all the few NPCs I tried, only Imoen, Jaheira and Neera worked while Montaron, Xzar, Khalid and Kivan didn't.
  9. I've been having a lot of issues with the NPC customization as well. I haven't 100% figured it out yet but for some reason it only happens to certain NPCs and not on others. From my little testing Imoen and Jahera go down to level 0 but mortaron, xzar and kalid seem unaffected by the mod component. Haven't tried anyone else. I get the feeling is related to another mod that messes with the characters but I already did an install without Atweaks and Tweaks Anthology and it hasn't fixed the problem. Is there anything I can do to "track" the problem more efficiently besides removing mods one by one?
  10. Ok I got bored and decided to start a new test playthrough with the latest commits from your github repo. Everything really good so far (Whistling Sword was fixed btw) but I just encountered an issue that I'm not sure is caused by SR but I don't know where else to ask tbh and it's close enough. I was doing the basilisk area and I think my main character got hit and very slowly started to "petrify". Instead of looking all gray like the other statues (honestly I have never been petrified before so I don't even know what it looks like) my character turned brown and had the "held" debuff. I was expecting the game to be over but it never happened. I remained "held" but I couldn't leave the map with my other companions and I had no more stone to flesh scrolls left on me, so effectively I soft locked the game... I think. It's possible this is caused by some weird interaction between other mods but I though I would check over here anyway.
  11. Awesome. I'll be busy with heavy work stuff this week but maybe next weekend I'll be able to test out some of this stuff assuming you already have a new version out. Thanks!
  12. Oh my bad. I could swear the EET installer was warning about a conflict between SR and that component but maybe I just assumed. I'll pay more careful attention next time I run an install. I might wait a little longer for some of the fixes you are planning to implement so I can test them out as well.
  13. I have a request if it wouldn't be too much trouble. I normally use a component from Atweaks to change the dimension door animation to the one from IWD (and speed it up a little). I can't use that component anymore with SR because it's a conflict. Would you be able to maybe add an .ini setting that replicates this behavior in SR?
  14. 1. I'll edit this when I find out. Maybe after the next install. 2. I was just looking at the damage breakdown in the inventory screen. My thaco goes down but my damage doesn't change. It's weird because with the Gloves or Archery that do the same thing but for Missile Weapons it does reflect properly on the inventory screen. Regardless I did test it and you are right it does seem to work despite of what the inventory screen says. I had the same problem with the Luck Spell except that it doesn't reflect at all on my stats but after some testing I did see my Thaco change in the combat log. Is there anything that can be done to force all of these spell and items to properly update the inventory stats? 3. Sendai only drops one armor. The swords have a slightly different icon and one of the requires 4 strength while the other one requires 5. 4. I was confused because I didn't read the description. I assumed it worked like before where it was basically a fireball spell effect. It was changed by IR so my bad.
  15. Ok I found some more bugs. The scroll of Ray of Enfeeblement has the vanilla description but once you learn it it displays with the proper IRR description. The Gauntlets of Weapon Expertise that you can get from Firewine Bridge say they boost thaco and damage for melee weapons by +2 each but only the thaco bonus gets applied. I'm still getting 2 Whistling Swords from the hobgoblin. I'm sure I have the latest IRR version. When I try to use Oil of Fiery Burning as an AoE potion instead my character drinks it and nothing happens. If I make it to Baldur's Gate City I'll try to read all scrolls carefully to make sure they all match the spell description they should have.
  16. Awesome, thank you. Now that I'm here, did you remove the level 1 blind spell? I can't pick it as a sorcerer or on character creation as a mage. Haven't seen a scroll for it either.
  17. Ok now I get to talk to you here. I have been getting this error for a while and after finally asking around It was pointed out to me that this could be caused by Spell Revisions messing with this file: Input file is stratagems/genie/ssl/dvefreet.ssl Output file is weidu_external\workspace\ssl_out/dvefreet.baf Copying and patching 1 file ... Compiling 1 script ... SFO: Applying patch(es) to CRE file(s) dvefreet=>dw#dvefr... ERROR Installing [Smarter genies], rolling back to previous state Will uninstall 44 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6520. Uninstalled 44 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6520. ERROR: Failure("You are trying to edit dvefreet=>dw#dvefr.CRE, which does not exist in the game") Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net. Automatically Skipping [Smarter genies] because of error. Using Language [English] Do you agree? and If so, is there anything you can do on your end to fix it?
  18. It might be another mod and not EET but I have been playing EET for a year now and they have always looked like this. Thanks for working on it. BTW didn't you say you fixed the double whistling sword bug for 1.2.5? I think I'm using the first 1.2.5 version you put out and I still got two swords last night. I might make a new install to make sure and I'll let you know.
  19. I don't mind at all. It feels like I'm the one pestering you. I still have the install but I'm not sure how to find the information that you want. Just let me know if you need anything else. Candle Keep Inn Shields on a BGEE unmodded game: EET Shields on my current modded game: How the shields actually look ingame on both BGEE (Unmodded) and EET: WeiDU logs for my EET install: https://cdn.discordapp.com/attachments/206930057040625664/564980749057392650/WeiDU-BGEE.log https://cdn.discordapp.com/attachments/206930057040625664/564980784671358976/WeiDU.log If you need help with something else let me know.
  20. I just launched my version of BGEE unmodded and all the shields including the 3 bucklers at the canddle keep inn have this description: So it seems that yes, its using the "A" version one for all the shields. I guess IR changes most of the shields except the bucklers from 1pp? Regardless, it's just a minor cosmetic issue, I just though I should point it out.
  21. Ok, so I'm assuming the IR type descriptions are the ones were it lists Requires: 4 Strength It seems like all the non-enchanted Bucklers have a different type of description. Yesterday I noticed with EE Keeper (Shadow Keeper) that those bucklers have an "A" at the end of their name. So in my example you can see SHLD08 is the non-enchanted buckler that I imagine should be showing up but SHLD08A is the actual one at the stores with a different description. You can find 3 bucklers in canddle keep for example and they all have a different type of description compared to other shields. I wonder if another mod is messing with them. Now that I think about it I do have a component from Anthology Tweaks that allows mages to use Bucklers and thiefs to use small shields. Ok so it seems that all shields of any type have a "normal" version and one that ends with "A" like for example "SHLD08" and "SHLD08A". The problem seems to be that the in game stores sometimes use shields that end with "A" and sometimes uses the non-"A" version. This is always consistent and not random because it has always been like this since I started using IR so maybe it's another mod that's messing with it.
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