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berelinde

Retired Gibberlings
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Posts posted by berelinde

  1. Only to a degree. I don't know if the "summon cow" spell was ever meant to be a serious endeavor. Lucy the Wyven certainly wasn't.

     

    The latter was a joke mod, thrown together in 45 minutes, including testing, that allowed the player to interact in specific way with Lucy, the wyvern in the Adventure Mart. Basically, it came about because one of the forum regulars at SHS jokingly said that he wanted a mod that would turn Lucy into a cheerleader if you kissed her. I think I threw in a little more dialogue than that, but that was the gist of it. It isn't something you'd want to have on every install, but it's a fun way to throw in a little variety.

  2. Received the files. Thanks!

     

    I can't make the changes until after 2/14, but stuff that includes code gets priority!

     

    Gods, how I love the flexibility of WeiDU. I have gained a new appreciation for it, after a sojurn in NWN2-land, where everything has to be overwritten.

  3. You're on a Vista machine, aren't you. Vista is a pain, when it comes to it's Program Files directory.

     

    It's a little late to be giving this advice now, but you're much better off creating a separate directory that isn't Program Files to install games of any kind.

     

    On my machine, the path to my NWN2 installation is

    c:\gaming\NWN2

     

    It lets me get around all that "Thou shalt not modify anything in the Programs Files directory" Vista garbage.

  4. Yeah, unless you're reinstalling something near the end of your weidu.log, you're probably better off starting over, either with a clean backup or by uninstalling the game, deleting the folder and starting over. I've seen too many weird things to risk anything else. Scrambled strings, mangled scripts, no spawns, infinite spawns, you name it.

  5. Sure. If you wanted to change classes, you could just use ShadowKeeper, and then initiate dialogue with him. There's an option in the non-friendship PID that says something to the effect of "Can we be friends?" That will start the friendship.

  6. What is the meaning of "Is that your twenty"?

    It was a joke. If a guy wanted to peek down a woman's dress, he'd ask her if the twenty-dollar bill lying on the ground was hers. Who wouldn't bend over to look for a twenty-dollar bill? But somehow, I just don't see Ajantis resorting to such crude tactics for a peek.

  7. "You've got something in your hair"

    "Do I have dirt on my face?"

    "I think you have an eyelash in your eye" (I use this one in Gavin, though)

    "You have something on your sleeve" (great excuse to touch an arm)

    "Is that your twenty?" (Oops, that one works better for women in low-cut dresses)

    "Can you reach that flower? I want one for my hair."

    "Want to go out for a coffee/beer/smoothie/drink?"

    "That strap is loose. Can I get it for you?"

  8. Gavin:

     

    CRE: B!GAVIN

    BCS: B!GAVIN

    DLG: B!GAVIN

    ITM: B!GAVRNG, b!hand

     

    Don't know if somebody would want to give him a different class, but you never know. I wouldn't want somebody saying "This mod would be cool if only he was a fighter/cleric instead."

  9. Yeah, sorry about that! It took me the better part of seven weeks to build that file, so I can sympathize with you.

     

    But there is a way you might be able to speed things up on x#ict3.tra. Most of the lines, with very few exceptions, came from somewhere else. If it were possible, I would have been more than happy to include the original line references as comments after the individual TRA lines, but that made weidu unhappy.

     

    If you wanted to work in a text editor like Crimson Editor, you could do a search for each line. Search > Find in Files; Find what: ~string~; File type: *.*; Files: path to BG1 NPC tra, whatever that winds up being on your installation; Tick off these checkboxes: Match whole word only, Match case, Look in subfolders. That way, you could see if you already translated that line. I don't know if it would be faster than just translating the line, though.

  10. Anyway... could you please tell me what changed from v14 to v15?? That'll be GREAT help!!! :thumbsup:

    I can tell you what changed from v14 to v15.

     

    There two new files: x#ict3.tra and x#kiint_new.tra.

     

    In the following files, new lines are given TRA references in the 1000's and 2000's to differentiate them from material that was already submitted for translation. Unfortunately, they couldn't be put in a new file because of the structure of the interjections, but I did try to make them as obvious as possible by placing them at the end of the file and giving them easily spotted reference numbers.

     

    x#ajint.tra

    x#alint.tra

    x#brint.tra

    x#coint.tra

    x#dyint.tra

    x#edint.tra

    x#elint.tra

    x#faint.tra

    x#gaint.tra

    x#imint.tra

    x#jaint.tra

    x#kaint.tra

    x#khint.tra

    x#kiint.tra

    x#miint.tra

    x#moint.tra

    x#quint.tra

    x#saint.tra

    x#shint.tra

    x#skint.tra

    x#viint.tra

    x#xaint.tra

    x#xzint.tra

    x#yeint.tra

    x#totsc.tra

     

    Just so you don't faint when you see that list, I'd like to point out that there are usually less than a dozen new lines per file.

  11. About the voicing:

     

    After I've got BG1 NPC done, I'll ask Pete, Matt and Pippin (yeah, that's really his name... don't ask him unless you want a Maple Willow Aspen reaction) to make some recordings for you to see if you like any of them. I can't do it before, because if my computer is on, I'm working on BG1 NPC.

     

    Or you can hold out for Sir Kalthorine, but I'm afraid that he will be unavailable for the foreseeable future. His computer is no more, and he has no internet access. :)

  12. Funny you should mention a problem with the Duskblade kit. I installed it today, and started a Tutu game, with a Duskblade PC, and it went just fine. The character has 14 hp at first level, exactly what you'd expect for a character with an 18 con. I use "max hp" from Tweaks.

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