DavidW
-
Posts
8,019 -
Joined
-
Last visited
Content Type
Forums
Events
Downloads
Gallery
Mods
News
Store
Posts posted by DavidW
-
-
Yeah, clearly there should be some telemetry. Will sort.
-
Nothing I can do about EEKeeper. The kit names are changed, then I get the UI to hide them, but of course I can’t control EEKeeper.
-
Hmm. I'm wondering if you have stray files in weidu_external.
Can you uninstall, delete the entire 'weidu_external' folder, then try again?
-
What is your weidu.log? (It installs cleanly on my version of IWD)
-
Thanks, will investigate.
-
55 minutes ago, gatperdut said:
So all that's left is the Mantle issue.
Can reproduce, fixed locally. Hotfix: edit stratagems/spell/mantle.tpa, and replace 'enchantment_level=2' near the bottom with 'enchantment_level=3'.
-
6 hours ago, jmerry said:
Secret Word, while it's a level 4 spell by memorization, hits as a level 5 spell. Post-tweak liches no longer have blanket immunity to level 5 spells, and instead have specific immunity to the various level 5 attack spells. Secret Word is not on the list of spells that this immunity applies to. Which makes sense in a way; you're not really targeting the lich itself, but instead the magic around it.
It's unintentional, though.
-
I would need something like the actual list of components you installed. I believe you that those components didn't install for you, but I can't do anything with that until I can reproduce it, and it installs fine on my system. My best guess is that your specific choice of components to go for is causing problems, but I don't know.
-
4 hours ago, Guest JIK said:
tried the batch install too. elementalts and new clerics won't install.
I tested a full clean install of ToF on IWDEE before releasing beta 5, and it worked fine, so I'm not sure what's going on there. Were there earlier components you chose not to install? If so can you give details?
4 hours ago, Guest JIK said:also at character creation still no axe proficiency as cavalier.
If something isn't noted as fixed in the changelog you should assume it isn't yet fixed.
-
1 hour ago, Luke said:
It was a general comment, not specific to any one mod.
-
Thanks! Good detective work.
-
Great.
-
I'd need to see your weidu.log.
-
That error message has nothing to do with sfo: something is broken in your main tp2 file, probably a stray character.
-
Dear, thought I’d caught that one. Hotfix: drop a copy of it into override.
-
11 hours ago, subtledoctor said:
(That’s why I’ve criticized Tweaks/SCS for using vague names for their werewolf shapeshifting components.))
…or people could read the documentation.
-
This should all be fixed in beta 5 (No NPC will lose hit points as a consequence of this component, and the hit point penalty from Con is capped at -3 to avoid the tragedy of a stillborn CHARNAME.)
-
I've just uploaded beta 5. The main reason for this release is to fix some serious instabilities (mostly on levelling) caused by bad interactions between some components. I hope this fixes the most serious remaining architecture bugs but I suspect there are still a few residual instabilities - we're still very much in Install At Own Risk territory, though I should say that I am very grateful for all the people who have installed at own risk and given me invaluable playtest data.
I've also fixed a bunch of other more specific things, but they're mostly the things I had got to already when I noticed this latest group of instabilities - I still have a long list of specific bugs to work through.
Full changelog:
- Class detection should no longer cause install-time failures on IWDEE.
- Fixed a bunch of interaction issues between NPC Customization and Management and the Subrace and Proficiency components; hopefully you shouldn't find yourself being offered 33 proficiencies any more!
- Fixed some cosmetic issues where odd symbols were sometimes displayed next to class names.
- Fixed a library issue that in certain circumstances would cause install failures on sorcerer kits.
- Creatures with non-core races (e.g. genasi, svirfneblin) should have their race displayed correctly on Siege of Dragonspear and other campaigns using a variant racetext.2da.
- Ability score modifiers should work on Siege of Dragonspear and throughout EET.
- Ability-score component no longer mixes up weight and open-locks data.
- Help text for spell memorization notes that Favored Souls do not need to memorize spells.
- Poison selection should now work properly.
- Removed an unnecessary line break from the bloodrager disadvantages list.
- The winter wolf breath weapon now has its projectile set correctly.
- Blackguards no longer get the Extra Lay On Hands feat, but get the Extra Absorb Health feat instead.
-
Yes, ToF is trying to fix #bonecir by de-corrupting its signature, and it gets confused because it's not there in the first place.
I think it is probably more sensible to fix the resource instead of deleting it, just because there really isn't much precedent for disabling objects entirely. But equally it would be sensible for my code to check if it's there in the first place.
-
Oh, ok. That’s fixed locally but I haven’t had a chance to release.
-
A lot of this should have been addressed in the last version. Can you give me your exact class description and confirm you’re on beta 4?
-
It’s not technically possible to give feats at 1st level.
The extra proficiency humans get at 1st level is my version of this.
-
Ah, that makes a lot more sense!
-
Not quite, it's failing to set a variable to match the IWDification version of a resource. There is code to do that specifically but obviously it's not working. I'll check it out.
Adding ToF content to your mod
in Talents of Faerûn
Posted
That's probably viable (or some variant of it anyway). I'm a bit overwhelmed trying to sort out issues with the mod itself; once I get it stabilized I'll return to this.